The" Designers Sessions" series of events will revolve around game designers of all stripes coming together. We will discuss our experiences and difficulties of developing the systems, mechanics and lore of our hobby. We will debate the pros and cons of game systems, and assist each other with problems in the games we are currently (or hoping to be) working on.
We will also play test games that designers are currently working on, or just play games that we really enjoy.
Topics for this Session will include:
What makes a good feedback form? How do I wrestle useful suggestions from the people playing my demo?
Why have a theme at all? Do Abstract/Strategy games need Spaceships and Dragons to make them interesting?