Our group needs a Cleric ASAP. We are looking for a player to add to our group who can make it on a regular schedule every Tuesday... We play at Wonko's Toy store in North Austin and you would start at 3rd level!!! We start play at 7pm and end at 9pm sharp.
Our average age is 30+, but we do have a player as young as 13 so any age is great, but we do want someone who can make it on a regular schedule... So contact me via this thread and make your elevator pitch to join our group!!!
A BIT OF HISTORY FOR YOU...
Chapter 1 - Good Intentions-- The adventurers were asked by the Paladins of Torm to investigate a series of murders in the small town of Triel. Upon investigation they found the string of grisly murders was initially linked to a cult called The Way. The murderers had succumbed to a madness so profound that it drove them to not only kill their friends and family but to harm themselves as well. After investigation, the adventurers found out that the murders were in fact not caused by The Way, but by a necromancer named Arbosus the Changer. They fought Arbosus's creatures in an underground dungeon, but he had already escaped. Arbosus’s quasit familiar Bellavous was left behind when the adventurers arrived but he was also able to escape his master's treachery and the adventurers that came looking for him.
Adventure Background for Chapter 2 - The Way of All Flesh
Only a short time ago you were in the Elturgardan city of Triel listening as your employer, Captain Everyn Cadwy of the Order of Torm, explaining your task. “Roughly a fortnight ago a cancer was discovered growing in the heart of Elturgard. A foul necromancer named Arbosus has been performing unspeakable experiments with the aim of creating creatures immune to the light of the Companion. According to the reports that I received he appears to have been successful in at least one case. Before your group invaded his laboratory, located in some nearby Sarrukh ruins, he fled through a portal which he then sealed behind him.”
“This,” Cadwy said, gesturing to an eladrin dressed in scholar’s robes, “is Sikulis Meshyen, a wizard that I have retained so that the trail of the criminal Arbosus may be unlocked. Sikulis has succeeded in breaking the seal on the portal that Arbosus used to escape and the way is now open.”
Here Cadwy paused, a look of determination set on his face. “If you be men of honor I implore you to journey through this portal and return with the criminal, alive, so that he can answer for what he has done. Arbosus has more than a two tenday lead, so you must need work quickly to make up lost ground before his trail has become too cold to follow.”
When the group arrived from the portal they almost immeditatly came under attack by the Ghost of Meyona.
“The rippling blue light of the portal behind you illuminates the chamber in which you now stand: a crypt, with alcoves at each of its four corners containing sarcophagi and small shrines. An empty alcove stands directly across from you. To your left is an altar dedicated to Lathander, but it has been defaced. To your right a set of stairs ascends ten feet to a small landing and a set of double doors. Three of the four walls are lined with burial vaults and sarcophagi. A disturbance near the base of the stairs draws your attention. The apparition of a woman manifests there, her ghostly wounds seep black blood that spatters on the floor of the tomb only to smoke and fade away. The woman’s features might once have been beautiful but death and the depth of her hatred have twisted them into a cruel mockery of her former beauty. Her humorless laugh echoes from the walls of the crypt. “
A battle soon followed where the group found some of their key companions dominated by the ghost and forced to attack their own friends... Eventually the party managed to win the fight.
SCENE 1: What a Big Eye you have...
The group quickly left the graveyard and moved towards the town of Scornubel. On their way they ran into a paladin who had just defeated a group of bandits on the road. His name was Oldren Carinn and after a quick exchange of nervous looks and sword holding they all soon realized they were on the same side. After a bit of conversation the group decided to head further into town and wished the warrior good luck on his travels...
Scene 3: The Raging Lion
A rather colorful establishment used by variuos caravan groups and travelers.
Traveling toward the eastern edge of the city you come to the edge of the green where many caravans have assembled. Some are unloading, some are loading, some are arriving, and some are departing. A small compound at the periphery looks like as good a place as any to begin asking questions.A life-sized gilded stone lion stands to the left of the gate in the fire-scorched wooden palisade that surrounds the place. A man in patched clothing is currently attempting to remove the severed head of a hog from the jaws of the stone lion.
Scene 7: Walk the Walk
As you make your way deeper into the city eventually arrive in a large open-air market. At least two other streets meet here (one off to your right and another off to your left), but from your vantage point you cannot determine whether other streets empty into this area. The temple that you spied in the distance lies on the south side of the market. The citadel looms some distance to the north.
Scene 10: The Lady or the Tiger?
As you make your way about Scornubel you are approached by a tall and athletic looking tiefling woman. She has a confident posture and a determined look upon her face. Her maroon colored eyes flit from side to side, her face wreathed in auburn locks, obviously on the lookout for something. “Greetings friends,” says the tiefling. “May I have a word with
This is Liahanna Conmara.
• She lives in Scornubel and is investigating the disappearance of a friend.
• She runs an antiquities and curios business here in Scornubel.
• Her friend’s name is Praeg and he went missing more than a tenday ago in Scornubel.
• He had some business in town
• Praeg is a short half-elf with blond hair and a blue eye. He is missing his right eye.
• She is infatuated with him, and in the middle of a budding romance.
Encounter 4: Let’s Make a Deal
The PCs are able to compare information with Daness and narrow down Arbosus’s location to a single villa in Scornubel.
Encounter 5: Door Number Three
Bellavous the quasit contacts the PC’s and assures them he will help them out when the time is right. They agree and head on their way...
Encounter 7: Rotten Miracles
The PCs encounter Arbosus in his secret chamber.
Edited by Warren LaFrance on Sep 9, 2011 4:22 PM
We have filled this position...