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Path to Success: Microconsoles!

Is 2013 the Year of the Micro-console?

A flood of powerful and inexpensive hardware and software over the last 2 years, has made it possible to create new console platforms for less up front costs than ever before. This has given raise to indie console manufacturers as well as a surge of unlikely new players. Ouyah, Nvidia's Project Shield, Playjam, and Valve's 'Piston' all seek to transform and re-imagine the console landscape.

This interplay between independent developers, independent publishers, and independent hardware will give unprecedented access to a new audience of hardcore gamers. What are the challenges and opportunities of this emerging marketplace? How can developers, publishers, and inventors adapt to ride the wave of the upcoming upheaval? Join us to find out!

RSVP Here:

Check out out inspiration comic here:

Guests include:
Luke Lam

Luke Lam is VP Business Development of PlayJam which has built and operates a built-for TV games platform that has served over 6 billion sessions across Pay and Smart TV devices worldwide.

Luke is a key member of a team which recently completed a highly successful Kickstarter campaign to fund the production of its own dedicated games console – Gamestick. The campaign went on to close at 650% of the original target and is due to ship in April this year.

Before joining PlayJam, Luke held various leadership positions driving market-adoption of web and mobile solutions in global markets at a number of start-ups and Nortel.

Bill Rehbock

Bill created “The Way It’s Meant to be Played”, “NVISION” Magazine, “NVISION” Digital, and “TegraZone” developer and consumer awareness programs that evangelized the use of NVIDIA technologies and helps consumers find the best games for PC and Mobile.

He managed the Developer Relationship program from 2001 until 2006.

Drove business development with Epic Games to create the first “Make Something Unreal” contest to motivate independent game developers to use advanced features of Unreal Engine on GeForce graphics cards.

Casey Holtz
Mechanical Butterfly Studios

Casey has been designing games since he was a child, using paper and pens, cardboard and whatever he could get his hands on. After graduating from the Academy of Art, with a degree in 3D Modeling for games, he entered the industry working as a designer for Activision. Since then, Casey has worked on games in the “Tony Hawk”, “Lara Croft: Tomb Raider”, “Drawn to Life”, “X-men” and “Disney’s: Tangled” franchises.

Casey has a backlog of crazy and innovative game ideas he would like to develop and release for the gamers out there that have been waiting for something a bit different.

Join or login to comment.

  • Hayden D.

    Lively debate, good discussion, more alcoholic tea than you could possibly consume.

    1 · March 5, 2013

  • Harrison R.

    This was a really great interactive discussion with significant depth and breadth. Good actionable information.

    1 · March 5, 2013

  • J. H.


    1 · March 4, 2013

  • Jesse W.

    This was a great evening of discussions. Thanks to the panel for sharing.

    1 · March 4, 2013

  • Grace T.

    I'm a music composer and sound designer looking to network too!
    See you all later!

    1 · March 4, 2013

  • Jason P.

    I'm a 3D Artist looking to network and find new and interesting projects to contribute to.

    1 · March 4, 2013

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