Heads Up: FlashONGames - PushButton and Zombie Tycoon (San Francisco)
Hosted by Silicon Valley Web Devs
Details
RSVP at: http://register.flashongames.com/
Heads Up SilvaFUG, amazing FlashONGames (http://twitter.com/FlashONGames) event, joining forces with SanFlashcisco (http://www.sanflashcisco.com/) friends the day after the Flash Gaming Summit (http://www.flashgamingsummit.com/).
Schedule:
6:30pm Pizza and beers!
7:00pm Live Streaming (http://live.flashongames.com/) starting with…
Building Gameplay with PushButton Engine
by Ben Garney, flash dev working on pushbuttonengine.com (http://pushbuttonengine.com/)
Behind the physics, rendering, sound and UI systems of every game lies the heart - the gameplay code. Starting with the PushButton Engine, learn how to build your game simulation using iterative models, finite state machines, events, data-driven techniques. You’ll leave with the knowledge to model any game situation you need.
You can follow Ben on Twitter: @bengarney (http://twitter.com/bengarney) or read his Blog on bengarney.com (http://bengarney.com/)
8:00 pm
A Molehill game: Zombie Tycoon
By Luc Beaulieu, chief technology officer (CTO) at Frima Studio (http://www.frimastudio.com/)
Luc will share his experience in making one of the first Molehill games, Zombie Tycoon Molehill. During this interactive session, we will go through the development process of a full 3D game using Molehill, with tips and tricks to get the best of the new API. This session will demonstrate the full potential of Molehill with a focus on design and art.
You can follow Frima on Twitter: @FrimaGames (http://twitter.com/FrimaGames)
