Welcome to the Co-ed New Brunswick Ultimate Frisbee Group! This is an open pick up Ultimate group, open to all players 16 years of age or older, or with a parent present.
We play almost every Tuesday and Sunday and welcome all ages and ability levels.
We are out here to play and have fun (and get some great exercise while we are at it :-) ).
The play is relaxed and we typically don't keep score.
On any given day, the player skills tend to be fairly
diverse from "new to the sport" to former (& current) club
Feel free to show up at any time, whether you RSVP or not -
though we definitely prefer you RSVP whenever possible.
We try to play even when the weather is forecast to be less
than ideal, with the exception that we will cancel if the
forecast calls for a high likelihood of thunderstorms or a
torrential downpour. When the weather looks iffy or there are
less than 6 players confirmed, please check
the web site 90 minutes prior to the meetup time to confirm if
we are still on.
Meetups start at 10 am on Sunday and 5:30 pm on Tuesday, typically running about 2 hours.
We will likely continue playing at least through Early December
until it gets too cold to play (typically anything down to around 45F is great
Check the web site for details on the upcoming meetup(s).
We will also try to schedule an occasional meetup during the
winter, when the weather cooperates.
Please feel free to email any of the organizers with any questions you
Hope to see you out on the fields!
--- Ultimate in 10 Simple Rules (borrowed from www.whatisultimate.com)
1. The Field -- A rectangular shape with endzones at each end. A regulation field is 64m by 37m, with endzones 18m deep.
2. Initiate Play -- Each point begins with both teams lining up on the front of their respective endzone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.
3. Scoring -- Each time the offense completes a pass in the defense's endzone, the offense scores a point. Play is initiated after each score.
4. Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
5. Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
6. Substitutions -- Players not in the game may replace players in the game after a score and during an injury timeout.
7. Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
8. Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
9. Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own disputes.
10. Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.