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Wearables, Voice Interfaces, and Design Responsibility

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Ashley T. and Tanya K.
Wearables, Voice Interfaces, and Design Responsibility

Details

Designing for Wearables in the Workplace (6:35 - 7:00)

by Todd Reily | @toddreily (https://twitter.com/toddreily) | LinkedIn (https://www.linkedin.com/in/toddreily)

We will discuss the UX design of wearables for industrial use cases. Topics will include the process of creating usable interfaces for wearables, the challenge of creating a seamless cross-device UX, and the opportunities for wearables in enterprise, such as Google Glass and smart watches.

About Todd. Todd Reily is the Principal Designer at APX Labs (http://www.apx-labs.com/), the leading creator of enterprise software for wearable technologies, working with Fortune 500 clients across a range of industrial scenarios. Todd has had an extensive career in UX design and HCI as a consultant and in-house designer across consumer, enterprise, and defense industries. Todd holds a BS in Human Factors Engineering from Tufts University and MS in System Design & Management from MIT.

The Responsibility of Design (7:05 - 7:30)

by Ashley Treni | @ashleytreni (https://twitter.com/ashleytreni) | LinkedIn (https://www.linkedin.com/pub/ashley-treni/55/363/7a0)

Design is a tool for communication that has a far reaching grasp and influences many people. As designers, we put a great deal of thought into who we design for. Implicit in all design is the way we guide our audience to use or understand the information and experience they engage with. It is our responsibility as designers to consider the best practices for cultivating an objective experience, and reinforcing the nature of communication as a perspective, and not an absolute truth.

About Ashley. Ashley is a designer at DockYard (http://dockyard.com/) and an MFA candidate at Northeastern studying Information Design and Visualization. She is interested in design methods, information architecture, and experience design.

Designing Voice Interfaces (7:35 - 8:00)

by Tanya Kraljic | @tkraljic (https://twitter.com/tkraljic) | LinkedIn (https://www.linkedin.com/pub/tanya-kraljic/1b/403/3aa)

Speech is becoming a more ubiquitous means to interact with data across more and more form factors, from commonplace consumer devices like smartphones and tablets, to emerging products like wearables, connected home devices products, and entertainment platforms. Designers and developers face complex decisions about how voice interfaces will work and what technologies they will need to integrate. These decisions determine how users will interact with, be supported by, and perceive the systems.

About Tanya. Tanya is a principal interaction and dialog designer for Nuance Communications (http://www.nuance.com/index.htm), Inc. Her work focuses on the strategy and design of speech experiences in mobile, wearable, in-home, and other emerging technologies. Tanya has helped clients from start-ups to Fortune 100 companies navigate the space of natural language technology, conversational design, and predictive intelligence. Prior to joining Nuance, Tanya earned a PhD in psycholinguistics (the psychology of language use), where she first studied human-human interaction.

Show Schedule

6:00 - 6:30: Pizza

6:30 - 6:35: Opening & Introductions by Steve

6:35 - 7:00: Designing for Wearables in the Workplace

7:05 - 7:30: The Responsibility of Design

7:35 - 8:00: Designing Voice Interfaces

8:00+ Beantown Pub (Downstairs)

Why are you charging $1?

We're looking for an accurate count for food and people have suggested charging $1. They mentioned that it would get us a pretty accurate headcount and cover some costs at the same time. Let us know if you have another suggestion!

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101 Tremont St · Boston, MA