How will technologies such as virtual and augmented reality alter the way audiences experience art?
What are the possibilities for artists and makers, with access to this technology?
How can we use VR to enhance experiences in other sectors such as health, education, marketing and sales etc.
Join the #4IRC Connect Shapers as we explore the arts under the 4th Industrial Revolution.
Confirmed contributors include: Deepa Mann-Kler, NEON and Dr Franziska Schroeder, QUB Sonic Arts, Phil Morrow, RETiniZE, Stephen Shaw, Big Motive, Fiona McLaughlin, Taunt Studios and Dr Declan Keeney, QUB Film School.