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Create a Windows 8 Game : "Honeycomb Rush" from Scratch

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Michael C.
Create a Windows 8 Game : "Honeycomb Rush" from Scratch

Details

It's been a few months since we've had a real meeting, so now that the summer is coming to an end I think that it's time we get things rolling again with the group.

This month we will have an INTERACTIVE meeting, meaning bring your laptop, Surface or tablet running Windows 8 or Windows 8.1, to build a full fledged game using Visual Studio 2012 and MonoGame ( http://monogame.net ).

The Honeycomb Rush game you will build is a single-player game in which the player collects honey from a set of honeycombs while avoiding the bees flying around the screen. If the player collects enough honey and returns it to a honey vat within the level's time limit, the game advances to the next level.

http://photos4.meetupstatic.com/photos/event/9/7/8/8/600_274238792.jpeg Objectives

By the end of this tutorial you will have:

• A high-level understanding of the MonoGame application model within the Windows 8 operating system

• Learned how to use resources (images, fonts, et cetera) in your game

• Learned how to add game logic

• Learned about 2D rendering in MonoGame

• Learned how to use touch and gesture input to control your game

• Learned how to write a performance intensive game

• Learned how to call an external web api to save and load information

Prerequisites

The following is required to complete this session:

• Windows 8 or 8.1

• Microsoft Visual Studio 2012 and the Windows Phone 8 SDK (http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200256689), which will be used to compile the game assets.

-- or --

• Microsoft Visual C# Express 2012 for Windows 8 and the Windows Phone Developer Tools (http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200256689), which will be used to compile the game assets

• MonoGame : http://monogame.net (http://monogame.net/)

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