November 17, 2010
In 2017 I'm looking to run/demo Call of Cthulhu, Pulp Cthulhu, Kult, Gamma World, 13th Age, Barbarians of Lemuria, Chill and Leagues of Gothic Horror.
Board games - Winter Tales, Arcadia Quest,Shadows of Brimstone, Dead of Winter, Kingdom Death Monster. Card Games - Gloom
I live in Kennesaw and prefer to stay north of the perimeter. I can play alternate friday nights, saturdays and sundays.
A kid from Canada introduced some of us Brits to D&D at school in '81 or '82....he ran "Castle Amber" for us....it was the first time I encountered the dice that weren't D6. How does it compare? I've tried a much broader range of games since then and I'd say my games have taken a much darker,and comedic, tone. I've ran a lot of "Call of Cthulhu" since I joined the Guild in 2010, but am taking a break from it to explore the other stuff on my shelf.
Both, though my tastes as a GM and player are different. As a player I'm a method actor...I like to know what makes my character tick and I like to stay true to the character. My playstyle is high risk/high reward, so I like games that fit that approach. As a GM, my games embrace chaotic, horrific, dark, humorous, morally ambiguous and violent stories, with a strong pulp feel. My focus is on creating a setting and backstory which the players then react to, and the ensuing chaos shapes the story. I prefer this to be fairly freeform and will dismiss rules and the system if it gets in the way of the tale. So..if you're looking for realism, solid tactical play, adherence to rules (also scripts, canon or metaplot) or resource management then you'd be better served by another GM.
I'll give most games a try as a player. As a GM, I'm firmly in the pulp horror genre,though have a soft spot for pulp SF too. I'm only interested in short campaigns or demos. I have been with the guild since 2010.
The Guild means a lot to me. It was path back to the hobby after a lengthy hiatus.I've made many friends through it, and have shared a ton of great stories and games.