Just about every major industry has seen its standard way of doing things disrupted by technology, challenging their assumptions and taking them far and beyond their comfort zone. This month we’ll hear from a few individuals behind companies that are striving to radically reinvent some aspect of the art world—be it the means of creation and production, ideas around collecting and patronage, or the very concept of who and what is an artist. How do they design for disruption? And what are the areas where we still need to shake things up?
** Special thanks to ArtsTech member Jeff Taylor for suggesting the topic and several of the speakers!**
7pm – Doors and mingling over wine and snacks provided by Tumblr
7:30-8:30pm – Presentations
8:30-10pm – Conversation continues over wine
Duann Scott - 3D Designer, Shapeways
Duann Scott is an Australian Industrial Designer, writer and researcher specializing in the democratization of product design through online digital fabrication. He works with Shapeways to help promote the 3D printing company and it’s community. With experience bringing bespoke products to being through traditional fabrication techniques and cutting edge 3D printing technologies Duann’s practical experience combined with his academic research into the social implications of digital fabrication gives him a broad understanding of the field as it is evolving.
Khoi Vinh - Co-Founder and CEO of Mixel for iPad
Khoi Vinh is the co-Founder and CEO of Mixel for iPad, the world's first social collage app, based in New York City. He has a long history as a user experience designer, writer and speaker, and was recently named one of "The 50 Most Influential Designers in America" by Fast Company. Previously he was the design director at NYTimes.com for five years, where he led the in-house design team in user experience innovation for digital products of all kinds. For over a decade, he has published his thoughts on design, technology and culture at the widely-read blog Subtraction.com.
Jonah Brucker-Cohen - Artist, researcher, writer
Dr. Jonah Brucker-Cohen is a researcher, artist, and writer. He received his Ph.D. in the Disruptive Design Team of theNetworking and Telecommunications Research Group (NTRG), Trinity College Dublin. He is an adjunct assistant professor atParsons MFA in Design & Technology and Parsons School of Art, Design, History, and Theory (ADHT). He has also taught in theMedia, Culture, Communication dept of NYU Steinhardt School of Culture Education and Human Development (2009, 2010, 2011). He has also taught at NYU’s Interactive Telecommunications Program (ITP) (2007, 2008), and Trinity College’s MsC in Interactive Digital Media (2003, 2004). From[masked] he was a Research Fellow in the Human Connectedness Group at Media Lab Europeand from[masked] he was an R&D OpenLab Fellow at Eyebeam Center for Art and Technology in New York City.
Carter Cleveland - Founder, Art.sy
Carter Cleveland is the founder and CEO of Art.sy a new art discovery engine that's currently completing its private beta testing period. Carter graduated from Princeton University with a degree in Computer Science who grew up getting dragged to galleries and museums by his parents and eventually developed a passion for fine art. Art.sy’s mission is to make all of the world’s art accessible to anyone with an Internet connection, and core to this mission is the company's ambitious development of The Art Genome Project™, an ongoing effort to map the characteristics that connect the world’s artists and artworks.
This event is made possible with support from Eyebeam and Tumblr, and livestream support from CultureHub.
About our sponsors:
Eyebeam is the leading not-for-profit art and technology center in the United States. It provides a fertile context and state-of-the-art tools for digital research and experimentation.
Tumblr is a microblogging platform and social networking website that allows users to share multimedia content quickly and easily with a vibrant community of peers.
CultureHub is an incubator for creativity focused on bringing together artists from diverse disciplines and cultures to explore art and technology as a means for developing new forms of expression, sharing creative experiences and promoting global collaboration, learning and innovation.