Virtual Reality Locomotion
Details
Movement is one of the most difficult things to get right in VR games. The right implementation can make the experience more immersive and the player feel powerful. Doing it wrong just makes the player feel sick.
Joshua Angeley will talk about his experiences with implementing locomotion in his VR game Amarantime (http://store.steampowered.com/app/566800/AmaranTime/) this week.
Bring your games to play in the theater atrium and let us check out your progress.
https://secure.meetupstatic.com/photos/event/a/d/e/2/600_463124514.jpeg
