What we're about

We're a group of over a hundred adults who meet regularly to play board games and card games, and we're looking for new players. Between a dozen and twenty-five people show up each month so we often have one large table or two or three smaller tables.

This is a diverse group and we make new attendees feel welcome. Our members include students at Western, busy young professionals, empty nesters, and retirees. We know that it's awkward to show up by yourself at a game night and so we encourage people to bring a friend, partner, or spouse. Or a date, though if we play Disturbed Friends you might learn more about your date than you'd ever wanted.

FAQ

Q. Where is this held?

A. During the pandemic, we're playing games online exclusively.

The old FAQ

Q. Where is this held?

A. A number of private residences in and around Bellingham, WA.

Q. Where do I park?

A. Check the FAQ for each venue.

Q. What should I bring?

A. You and a friend. Some attendees choose to bring beer, popcorn, chocolate, cheese balls, fruit platters, sandwiches, cocktails, and soda. This is completely optional.

Q. Can I bring a game?

A. Yes please! Plan on teaching it.

Q. I'm new to gaming and only have played Cards Against Humanity, Pandemic, Settlers of Catan, or Risk.

A. We can help. People who have joined in the last year have learned a lot of games.

Q. Any house rules?

A. Please join using your real name - Meetup accounts with fake names will be banned from this group.

A. Please visit the group at least once a quarter - we remove accounts that have not visited the group in four months.

Upcoming events (4+)

Casual game night for Memorial Day Weekend

745 Fuchsia Lp

• What we'll do•
If you're not going out of town for Memorial Day, we'll be here playing board games in person from 6:30 PM until around midnight.

Q. What's the difference between this and "serious game night"?
A. On "casual game night" we play short, small games, usually an hour or so for each game. We also play Jackbox Games, so bring your mobile! And there's punch on casual game night. By comparison, on "serious game night" we play games that are three or more hours in duration.

Q. Where to park
A. You might consider an Uber or a Lyft. Guest parking is also available nearby.

Q. What to bring
A. Any games that you'd like to teach, snacks or drinks to share (optional)

Q. I'd like to teach a game
A. Yes, please. We love learning new games.

Q. Should I wear a mask?
A. Please see the latest health guidance from Whatcom County and Washington State.

• Important to know•
Please cancel your RSVP if you cannot attend.
RSVPs open one week before the event.

Myth Mondays

745 Fuchsia Lp

Myth is possibly the single-largest big-box game I own, and this spring we're bringing it back to the table every other Monday. Please check your availability before you register, as this is a game played over multiple months.

Myth from BoardGameGeek:

Myth is a fully co-operative fantasy game. Players take on the role of one of 5 different heroes working together to defeat the Darkness. Each hero has a different skill set which represented by a unique deck of cards. Players spend Action Points by using cards. Once a certain amount of Action Points have been spent the Darkness fights back by activating monster lairs, spawning monster captains and eventually the Boss.
Myth is a fully cooperative game. There is no player controlling the Darkness. The Darkness is governed by a set of rules unique to each Boss Deck and is activated through Hero actions. If the Heroes get overzealous, then the Darkness pushes back by activating Lairs, spawning Captains, and punishing the Heroes with devious Events. If the Heroes take a more subtle approach, then the Darkness reacts by reducing the potential for treasure and rewards. Without the treasures and equipment to upgrade, the Heroes will find each Act more difficult and eventually fail. The dynamic nature of the Darkness really lends a more fluid feel to the Story. Players aren't being driven by properties out of their control, nor are they being shepherded by a person whose skill has a direct impact on the enjoyment of the game.

Myth is a Kickstarter game that had a difficult 1.0 launch. The developers have since addressed many of the rules issues in the v 2.0 ruleset. Many reviews from 7 years ago are about the v 1.0 rules, which required extensive interpretation. We’ll be playing with the v 2.0 rules, which are still comparably deep and complex, hence the high (3.82) Weight rating on BoardGameGeek. We’ll also be playing with all the expansions, including alternate characters.

If you’d like to join, please plan on watching the 3-part, 90-minute “how-to-play” video.

The setup video (35 minutes) explains how the game starts.

• Important to know •
Please cancel your RSVP if you cannot attend.
Please make sure you're free through at least August.

RSVPs open one week before the event.

3
Myth Mondays

745 Fuchsia Lp

Myth is possibly the single-largest big-box game I own, and this spring we're bringing it back to the table every other Monday. Please check your availability before you register, as this is a game played over multiple months.

Myth from BoardGameGeek:

Myth is a fully co-operative fantasy game. Players take on the role of one of 5 different heroes working together to defeat the Darkness. Each hero has a different skill set which represented by a unique deck of cards. Players spend Action Points by using cards. Once a certain amount of Action Points have been spent the Darkness fights back by activating monster lairs, spawning monster captains and eventually the Boss.
Myth is a fully cooperative game. There is no player controlling the Darkness. The Darkness is governed by a set of rules unique to each Boss Deck and is activated through Hero actions. If the Heroes get overzealous, then the Darkness pushes back by activating Lairs, spawning Captains, and punishing the Heroes with devious Events. If the Heroes take a more subtle approach, then the Darkness reacts by reducing the potential for treasure and rewards. Without the treasures and equipment to upgrade, the Heroes will find each Act more difficult and eventually fail. The dynamic nature of the Darkness really lends a more fluid feel to the Story. Players aren't being driven by properties out of their control, nor are they being shepherded by a person whose skill has a direct impact on the enjoyment of the game.

Myth is a Kickstarter game that had a difficult 1.0 launch. The developers have since addressed many of the rules issues in the v 2.0 ruleset. Many reviews from 7 years ago are about the v 1.0 rules, which required extensive interpretation. We’ll be playing with the v 2.0 rules, which are still comparably deep and complex, hence the high (3.82) Weight rating on BoardGameGeek. We’ll also be playing with all the expansions, including alternate characters.

If you’d like to join, please plan on watching the 3-part, 90-minute “how-to-play” video.

The setup video (35 minutes) explains how the game starts.

• Important to know •
Please cancel your RSVP if you cannot attend.
Please make sure you're free through at least August.

RSVPs open one week before the event.

Myth Mondays

745 Fuchsia Lp

Myth is possibly the single-largest big-box game I own, and this spring we're bringing it back to the table every other Monday. Please check your availability before you register, as this is a game played over multiple months.

Myth from BoardGameGeek:

Myth is a fully co-operative fantasy game. Players take on the role of one of 5 different heroes working together to defeat the Darkness. Each hero has a different skill set which represented by a unique deck of cards. Players spend Action Points by using cards. Once a certain amount of Action Points have been spent the Darkness fights back by activating monster lairs, spawning monster captains and eventually the Boss.
Myth is a fully cooperative game. There is no player controlling the Darkness. The Darkness is governed by a set of rules unique to each Boss Deck and is activated through Hero actions. If the Heroes get overzealous, then the Darkness pushes back by activating Lairs, spawning Captains, and punishing the Heroes with devious Events. If the Heroes take a more subtle approach, then the Darkness reacts by reducing the potential for treasure and rewards. Without the treasures and equipment to upgrade, the Heroes will find each Act more difficult and eventually fail. The dynamic nature of the Darkness really lends a more fluid feel to the Story. Players aren't being driven by properties out of their control, nor are they being shepherded by a person whose skill has a direct impact on the enjoyment of the game.

Myth is a Kickstarter game that had a difficult 1.0 launch. The developers have since addressed many of the rules issues in the v 2.0 ruleset. Many reviews from 7 years ago are about the v 1.0 rules, which required extensive interpretation. We’ll be playing with the v 2.0 rules, which are still comparably deep and complex, hence the high (3.82) Weight rating on BoardGameGeek. We’ll also be playing with all the expansions, including alternate characters.

If you’d like to join, please plan on watching the 3-part, 90-minute “how-to-play” video.

The setup video (35 minutes) explains how the game starts.

• Important to know •
Please cancel your RSVP if you cannot attend.
Please make sure you're free through at least August.

RSVPs open one week before the event.

Past events (170)

Myth Mondays

745 Fuchsia Lp

Photos (834)