Let’s play Mansions of Madness: Hidden Depths

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Respond by 5:30 PM on 3/22.

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This is our small format for game night. We'll be playing The Hidden Depths scenario from Mansions of Madness: Horrific Journeys at one table, and my second table will be open for up to five people. Please suggest a game in the comments that you'd like to either play from my collection or to bring (and teach) from your collection. This scenario of Mansions of Madness is 2-3 hours.

As this is our small format for game night, I won't be fixing punch. Please consider bringing appetizers or drinks to share.

Registration will start one week prior. Please RSVP only if you know that you can attend.

Mansions of Madness is a cooperative, app-driven cosmic horror board game for up to five players. You do not need to have played Mansions of Madness before to enjoy this game, as I can teach the basic rules in about five or ten minutes.

From the publisher:
Hidden Depths takes you to the deck of the RMS Morgana, where you have been hired to investigate strange rumors surrounding the vessel. The ship has been plagued by a series of tragic accidents, and reports of unnatural sea creatures grow evermore frequent. After four days at sea, you are about to step below deck as you have many times before, when you are thrown back by a freak explosion. What on Earth happened? Was this planned? As the crew erupts into chaos around you, how do you know who to trust?

With this last scenario, Horrific Journeys introduces a brand-new mechanic in the form of agendas, which represent the hidden allegiances of each player. When playing Hidden Depths with three or more investigators, you each receive an agenda card that you must keep secret from the rest of the team. Taking a twist on the Insane condition already present in Mansions of Madness, these cards foster the seeds of mistrust, potentially turning your teammates against one another and forcing you to become suspicious of the very people you would once trust with your life.

You may find that you are unchanged; simply another human, attempting to escape in the lifeboats with as many of your fellow survivors as possible. But you must be wary, for some of those among you are not all they seem: the other agenda you may receive casts you into the role of a Deep One Hybrid. With this shifted loyalty, you do not win the game as normal. Instead, your goal is to sabotage the investigation and keep the secrets of your people from being revealed to the rest of the world. You must get to the lifeboats with the humans and prevent them from reaching the shore, but if there are too many of them, you will be outnumbered and outmatched. Wherever your loyalties lie, you must be careful not to let your paranoia get the best of you as you seek out friends from foes. If you made a rash decision that cost an innocent ally their life, would you ever be able to forgive yourself?

To learn how to play Mansions of Madness:

You will like this if:
- You enjoy co-op board games
- You have played Betrayal at the House on the Hill
- You liked Choose Your Own Adventure books
- You like reading out short passages of flavor text

You will probably not have a good time if:
- You like competitive board games
- You do not like the thought of having an app on a tablet tell you what happens next
- You like short, light games
- You like knowing all of the rules and the objectives at the start of a game