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In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches; hectic negative effects such as shutting down the Exosuit bay slots, temporarily disabling buildings, or making players more prone to Anomalies.
The Valley holds other secrets as well. The Operators’ advanced technology allows players to remove the Temporal Glitches, upgrade their classic Path tech with new quirks, and even enlist the Harvesters themselves as a powerful new class of Workers, who are immune to the Flux’s side effects.
- personally, this expansion makes this game go from an 8.5 to 10 rating
- it is highly recommended you know the base, but not mandatory
- this event is occurring at my place(15min away from Outpost, address will be sent privately to participants, PLEASE ALLOW PRIVATE MESSAGES) as I'm the lucky owner of an Infinity box, which is a beast to move around.
The cats are at it again! No longer content with tossing your stuff off shelves and tables, they've taken to the woods to cause mayhem. It's up to a ragtag alliance to keep them in check, but the birds are vying for power too. The stage is set, and we're in for more disagreement than people debating Rings of Power…
Root is an action queue/retrieval game, boasting 4 factions with an asymmetric design. Your winning condition is at odds with everyone else's, and the style of gameplay has to be tailored to your particular faction:
- the Cats rely on engine building, benefitting from resource collection and building stuff
- the Eyrie command territorial birds, and are ultimately in it for absolute dominance
- the Alliance is a faction police that slowly builds up to a late-game super-power
- the Vagabond cares not for war or money, instead focusing on roaming the board and striking alliances with others
We'll play the base game with the normal board, as that's complexity enough for new players. Please note that factions are fully asymmetric, so it will take some time to explain the game. If you already know Root (or watched a video) and have a preferred faction, let everyone know; that way I can dedicate more time to explaining the other factions.
With reviews circling around 8 and 7.5/10 complexity, Root is probably best for those that like the goofy style of cartoony woodland critters, and don't mind quite a bit (read: a lot!) of interaction. There'll be fighting, some randomness, and lots of bickering over which neck of the woods used to belong to your ancestors.
Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets.
Location is a private home in the city center, near St Catherine. Address will be disclosed privately.
King Robert Baratheon is dead, and the lands of Westeros brace for battle.
In the second edition of A Game of Thrones: The Board Game, three to six players take on the roles of the great Houses of the Seven Kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare. Based on the best-selling A Song of Ice and Fire series of fantasy novels by George R.R. Martin, A Game of Thrones is an epic board game in which it will take more than military might to win. Will you take power through force, use honeyed words to coerce your way onto the throne, or rally the townsfolk to your side? Through strategic planning, masterful diplomacy, and clever card play, spread your influence over Westeros!