What we're about

Boardgame Monkeys is a meetup group for BOARDGAMERS and ROLEPLAYERS in Brussels.

All of our events are conducted in English. We are open to players of all skill levels, so whether you are an experienced gamer or just interested in finding more about the hobby, come and join us. Please note that this group is for people interested in modern boardgames and generally does not cater to players of traditional games such as Chess, Go etc.

BGM hosts two kinds of events:

- Join and Play!/No Work All Play!: Anybody can come and join a large group of gamers for a game. These sessions take place on the first and third Wednesday of the month. Join the event and indicate in the comments what table you would like to join.

- Afterwork/Weekend Sessions: Individual game tables hosted by our event organisers any day of the week. Just join the event and you are good to go.

Once you are a member of the group, you are free to join either type of event. Please always RSVP before attending. Over time, you might become interested in hosting tables yourself. If that is the case, you might qualify for organizer status after a while.

If you have any questions about how anything in the group works, contact our Membership Manager, Gianluca. If you would like to a host table yourself, after having played a few times with us, please also get in touch with him and he can set up events for you.

Lastly, if you have any complaints or concern, get in touch with the BGM President, Oliver.

You can find many of us on Discord here: https://discord.gg/K37h2zZ

Please note the following rules:

- We have more than 20 Event Organizers who are hosting regular tables to share their passion. Respect their time, energy and explanations. Be on time for your session!

- We bring our personal games with us or borrow one from a games library. If you damage a game or component during a session, please note that you are expected to pay on the spot the store price or Kickstarter price of the full game and take the damaged game home.

- We play at the Outpost Brussels (our main sponsor) and we expect that you will order drink and/or food to support them and us in return. It is only fair as you will play for free with our group.

- No-shows are frowned upon and may lead to your removal from the group if no adequate reason is provided. Especially for Afterwork Sessions, one person not showing up might spoil the game for everybody!

- Late-cancellations (= cancelling less than 24 hours before the event) can also lead to removal from the group if it occurs repeatedly, as it will often be hard to find a replacement at short notice.

-Please don’t block the messaging function on Meetup. Your table hosts may need to get in touch with you.

Happy Gaming!

Upcoming events (5+)

Afterwork session : Scythe

Outpost Game Center

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Afterwork session : Scythe

Outpost Game Center

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Scythe: The Rise of Fenris (Episode #3)

Outpost Brussels Gamecenter

Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless. We'll play the Campaign (8 games): The story of Scythe continues and concludes with an eight-episode campaign. While the campaign includes surprises, unlocks, and persistent elements, it is fully resettable and replayable.

After work Session : SPLENDOR + exp

Outpost Game Center

SPLENDOR Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige. On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem. All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.

Past events (2,052)

Afterwork Session: Spirit Island

Outpost Game Center

Photos (2,277)

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