Mina Johnson and the iLRN Network
Details
Come join us in the virtual campus of iLRN network for a great presentation on educational XR, intro to iLRN, fun and networking. Our virtual doors open at 6:00pm, which will give us an hour to mix and mingle before talks start at 7:00pm.
You can join us from a desktop computer if you don't have a VR headset. Follow this link for full instructions on how to join: https://immersivelrn.org/ilrn-virtual-campus/
We will have a practice session the night before
https://www.meetup.com/Boston-Virtual-Reality/events/274577679
We will also have a parallel zoom session running to help people ramp into the virbella space. RSVP for this event to see that link.
CATCH A MIMIC
Dr. Johnson-Glenberg will discuss the design of the "Catch a Mimic" VR STEM game. She will present preliminary statistics on learning gains comparing a 2D PC to a 3D VR version. In addition, she will introduce the new XR website being launched at Arizona State University, see xr.asu.edu.
iLRN
The Immersive Learning Research Network (iLRN) is an international organization of developers, educators, and research professionals collaborating to develop the scientific, technical, and applied potential of immersive learning. To achieve this vision, the iLRN’s mission is to invite and organize scientists, practitioners, organizations, and innovators from across the disciplines to explore, describe, showcase, and apply the optimal use of immersive worlds and environments for formal and informal educational purposes. For more information, see https://immersivelrn.org/
VIRBELLA
Virbella is a robust high-capacity multi-user online virtual environment (MUVE) where users pilot avatars from a desktop or VR HMD interface. iLRN has a large virtual campus in Virbella and will be hosting us that evening https://www.virbela.com/
MINA JOHNSON-GLENBERG
Dr. Mina Johnson-Glenberg holds a Ph.D. in Cognitive Psychology from the University of Colorado at Boulder. She creates embodied games that specialize in teaching STEM (Science, Technology Engineering and Math) and Health Sciences. She has been a Principle Investigator on multiple federal and private grants, including those from the Department of Education (IES), the National Institutes of Health (NICHD) and the National Science Foundation (EHR- DRK-12), and the Gates Foundation/NGLC.
Dr. Johnson-Glenberg has published widely on cognition, embodied learning in new media including virtual, mixed and augmented realities (XR), neural networks, and fragile X syndrome (the most common form of heritable intellectual disability). She has created several natural language processing algorithms to capture performance and is engaged now in researching XR for STEM education. She has worked as an Associate Professor at Radboud University in the Netherlands, and currently splits her time between her lab in Psychology at Arizona State University, and serving as lead designer and founder of the Embodied Games lab, www.embodied-games.com.
