The Unity meetup is back, on a Monday no less! This time around we have the second instalment on how to create 3D models from code ready for you. Alexander will in this final part of his talk cover the following topics:
- A short recap on creating procedural meshes to introduce newcomers to the topic and provider a refresher to everyone who attended last time
- UV coordinates & Texturing. How to put pretty pictures on the surfaces of your meshes.
- Bezier curves. Create smooth curves to define surfaces or paths
Delaunay Triangulation. Turn an arbitrary series of points into a surface with Triangle.Net
As always we have a show and tell session after the talk where you can amaze us with your own Unity projects or ask the rest of the community for help..
Also, big surprise, we will be heading to the pub afterwards!