Note: We've had some turnover, so please make a character as described below and post (not rsvp) to make sure there's room. This should leave room for our regulars to rsvp first.
We've split our huge group into 5 groups, each adventuring in various campaigns. This is Group 1 on alternating Sundays, and we're continuing our adventures in the world of Aereth, home of the Dungeon Crawl Classics. As of Feb. 16, 2014, our characters are all 4th-7th level, so start at 4th level, see below.
How to join the game: At least catch me at the game (before the game if possible), but ideally, if you can set up your character before the game, that would help. Feel free to discuss among the other players (e.g. via the discussions on this meetup group) to see who's playing what kind of character if that helps you decide what you want to play, and whether you prefer to roll up your own or if you might like me to roll up some optional sample characters to choose from. We now have a good variety of characters covering most of the standard classes, but players come and go, and sometimes even the regulars can't always make it to the game. So new players might check to see what we need, but of course let us know what you like to play. We're also open to other classes (be sure and bring the book they're in). We do have a healer, Angel, an elf Bard/Cleric who plays a harp, she's always there. We also have a gnome Ranger/Druid and an elf Monk/Wizard and I have their character sheets, so new players could play them if they wish. This is a good-oriented campaign so no evil characters please.
To roll up your character: Roll 24 d6's, reroll 1's only once, and arrange 3 of the dice under each of the standard 6 abilities S D C I W Ch however you want (if you don't have 24 d6's, roll and write down the numbers and arrange the numbers). Ignore the remaining 6 dice. I'd prefer that all stats be at least 6, but if you really want to, you can have 1 stat below 6, as low as 3, but you'll really need to play that character accordingly ;) This method usually generates very nice numbers but not too ridiculous. If you get a lousy set of numbers, you can roll a 2nd time (without rerolling 1's) but then you're stuck with the results. Considering that the average roll should produce 4 6's, 4 5's, etc. to choose from (e.g. 18 16 14 12 9 7), that should be no problem. Then apply racial adjustments and fill in your character sheet as much as you can and bring it. Use the standard races, classes, money, and item costs in the D&D 3.5 Player's Handbook. I hope everyone has their own PH but at least enough to share without slowing down the game much. If you want to use a class, race, weapon, skill, feat, spell, or other feature in one of the other 3.5 books, then maybe; bring the book so I can check it out. I'll want to see all character sheets and approve them anyway, especially anything from Unearthed Arcana, I don't usually approve much from that book. Generally, no psionics, no poison, no evil characters, no gestalt characters. Start with a character halfway through 4th level (or ECL 4) with 8,000 XP and 5,000 GP and then buy your equipment at standard book prices. This may change a bit after we all get to higher levels. I'll need to approve non-standard or level-adjusted races. I'm not real picky about equipment and encumbrance, just don't get ridiculous.
Normally only 1 character/player, please, but if we're really short, I have "extra" characters I can play or pass around (these can also be used by new players to get a quick start for trying out the game, if they want). I'm generally flexible and we're all in this to have fun, and we're off to a good start already :) See ya at our next game! If you're new (haven't played with us before 1/19/14), please post to express interest before you rsvp, I want our regular players to have time to rsvp before new players. We like to have ideally 5-6 players/characters each game.
"Gned the Gnome", your humble DM
Small contributions to help keep our meetup group online and pay for modules are appreciated, thanks. :)
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