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Betrayal at House on the Hill Challenge
Three years ago, we ran a fantastic event using Betrayal at House on the Hill. It was recommended that we bring this event back for the month of October. So for spookiest month of all, we will feature a game with an appropriate theme. This event will be a bit unusual as it is a semi-cooperative game. Look below for how scoring will be done for this event. For this month, the Challenge brings you Betrayal House on the Hill (https://boardgamegeek.com/boardgame/10547/betrayal-house-hill). We will be using the newest version of the game. Please keep in mind for this event that we intend that fun is the most important thing. The randomness for this game is pretty wild, as I like to say, "enjoy the ride." The tournament will have a $5 entrance fee that will go toward prize support and include a $5 Cat and Mouse gift card for each participant. We will be teaching or refreshing your knowledge of the rules for both games at 1pm and the first round will begin at 1:30pm. We will have four rounds in a modified Swiss format. Please join us for friendly competition of this fantastic game. Tournament Rules: Game system: We will be playing the most recent edition of Betrayal House on the Hill. Number of Rounds: The tournament will consist of three rounds. A score will be given to each participant based on whether his or her team won and how many survived. Seating: For the first round, seating will be determined via each member's ELO ranking; all new competitors will receive a provisional score of 1200. Every round after the first round, the players will be seated and ordered according to their ranking from the previous rounds’ results and for ties the ELO ranking will serve to break the tie. For the first round of the tournament, we will make every effort to have the same number of players at each board from round to round. In the event that we have to have an uneven number of players at each table, the tables with the highest ranked players will have the larger number of players. After the first round, we may seat each table with a different number of players creating a different experience for each table. There will be a minimum of three players per table and a maximum of six players per table. If a number of players have the same score, we will make every effort to seat them at the same table in a later rounds. Additionally, if any table has the same exact competitors for two consecutive rounds, the tables will be set with a minimum of opponents who have played each other. Round set-up will be determined before the tournament starts depending on the number of competitors are registered for the tournament. Tournament Disputes: In the case of a dispute, the tournament organizer’s decision is final. Please bring any concerns to the tournament organizer at the moment of a rule dispute. The haunts can be confusing, especially for the "traitor." The traitor should feel free to ask the TO or a player at another table for clarification on rules concerns. Players at each table are responsible for carrying on the rules of the game to the best of their abilities. Scoring: The scores for each game will be tallied and confirmed upon each game’s completion. The participants of each game will authenticate the results by signing the score card and the Tournament Organizer will sign each score card as well. All competitors may review all score cards. So, a friendly reminder for this event. . . . It is supposed to be FUN! Enjoy the randomness that will come about from this game. Luck will most likely be a major factor in crowning the champion. So, for scoring, I have devised a system that will hopefully create a fun and tense experience that will also encourage strong, good play that cannot be "gamed" too much. Due to the fact that there are fifty (YES, FIFTY) different scenarios in the game with significant win conditions and the Tournament Director does NOT know nearly all of the scenarios, there may be adjustments that will need to be made for individual scenarios. That being said, the maximum number of points a player can receive in a scenario is 10. Here is the breakdown of points a player can earn in one round of play: Team winning the scenario: 5 point Player surviving scenario: 3 point "Winning move" (Assumed to be the last turn of the game): 1 point Most Valuable Player: 1 point 1: Team winning is hopefully obvious. 2: Player surviving is the player's character surviving the scenario. 3: For the "Winning move," this would be the player who had the LAST TURN on the team that has met its winning condition. 4: Of the team that has met its win condition, each player secretly nominates the player who helped the most in winning the game. That player is awarded a single victory point. If there is a tie, no one will receive the point. The MVP does not have to be a living player. I need to reiterate: This may need adjustment in special scenarios. The TO may have to make a few subjective decisions after a game is completed. The players may ask the TO for a VP distribution system after the haunt is revealed. Tie Breakers: 1. In the case of a tie, the two or more players tied will be assessed as to how each ranked in the most recent game played that they participated in against each other.

Cat & Mouse Game Store (West Loop)

1112 W. Madison · Chicago, IL

$5.00
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    Past Meetups (82)

    What we're about

    This Chicago Board Game Challenge is meant to generate engaging competition to members' favorite games. There are currently four categories: Challenge (The original), Tournament, Connoisseur, and Series.

    Challenge:

    The Challenge will be held on the first Saturday of every month. Entrance fee will be $5. Each participant will receive at least a $5 gift card. 1st and 2nd place receive an additional gift card. Games that are played will typically play in under 90 minutes. Each Challenge will have at least three rounds and a modified Swiss-style will be used for seating during the event. The games will generally be easy enough to learn in less than 15 minutes. Participants are not expected to know the game before the events. Sample games include: Ticket to Ride, Small World, Splendor, Acquire, and Dominion.

    Participants should expect a Challenge to be between three and five hours in length.

    Tournament:

    Tournaments will be special events where participants are expected to know the game before the event. The games may be longer in length and participants should expect serious level of play. These events may have a very different structure from the Challenge. Entrance fee may be higher; everyone may not expect to receive a gift card or other items; players may expect to bring their own copies of the games; events may even go to two day events; player elimination might be possible as well. Games could be from the Challenge category, but may also be games such as Agricola, Diplomacy, Friedrich, Andean Abyss, Indonesia, Steam, Age of Steam, Through the Ages and many other longer games.

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