addressalign-toparrow-leftarrow-rightbackbellblockcalendarcameraccwcheckchevron-downchevron-leftchevron-rightchevron-small-downchevron-small-leftchevron-small-rightchevron-small-upchevron-upcircle-with-checkcircle-with-crosscircle-with-pluscontroller-playcredit-cardcrossdots-three-verticaleditemptyheartexporteye-with-lineeyefacebookfolderfullheartglobe--smallglobegmailgooglegroupshelp-with-circleimageimagesinstagramFill 1launch-new-window--smalllight-bulblinklocation-pinm-swarmSearchmailmessagesminusmoremuplabelShape 3 + Rectangle 1ShapeoutlookpersonJoin Group on CardStartprice-ribbonprintShapeShapeShapeShapeImported LayersImported LayersImported Layersshieldstartickettrashtriangle-downtriangle-uptwitteruserwarningyahoo

Conejo Valley Bunco Pages

Getting Started

Place three dice, a BUNCO Table Tally score sheet, and pencils on each of three tables (we may have 4 tables if enough people want to play!). Place a table placard - Low, Middle, (we may have 2 middle tables...)High - on each table. Place the four sequentially numbered seating placards, in front of each chair. A bell is placed on the HIGH Table. A large fuzzy die (or a small stuffed animal) is placed on the LOW table.

Prepare 12 Bunco Score Cards by writing on the back of them. Four are labeled HIGH table, with the numbers 1, 2, 3 and 4. Four are labeled MIDDLE table, 1 through 4, and four are labeled LOW table.

Players draw a score card at random when they arrive and sit in the indicated place. Partners for the first round are the players sitting across from each other.

Game Overview

There are six rounds in each set of Bunco. The High Table controls the pace of play by starting each round and ending each round with a ring of the bell. The scorekeeper at each table is the first to roll.

Players earn points by rolling the three dice. In each round, players are trying to roll the same number as the round, or the target number (for example, rolling in Round 3) - sometimes called a mark.

One point is awarded for each target number rolled successfully. For example rolling in round 1 earns 2 points, in round 2, the same roll earns one point. In rounds 3-6 this roll earns no points.

Five points are awarded for rolling three of a kind of any number except the current target number. For example rolling in round 3 earns 5 points.

BUNCO! is called when rolling 3 of a kind of the target number. For example, rolling in Round 3. Rolling BUNCO is worth 21 points, but the player has to yell it out to get credit for it.

The player rolls as long as they score one or more points. When they fail to roll the target number on any of the dice, the dice are passed to the player on the left and the scorekeeper records the cumulative score on the Table Tally as the temporary team score.

The round is over when the HIGH table reaches 21 points, they ring the bell and the round is over for everyone. The other tables keep rolling until the high table rings the bell. They may score more than 21 points, sometimes over 100 points.

When the round ends, and players at the lower tables get to finish their roll.

Every player gets at least one roll per round.

At the end of each round the winning team from the Middle and Low tables move up to a higher table. The losing team from the High table moves to the low table. During the switch partners are changed.

Player Scoring

Players keep track of their scores on their own BUNCO Score Card.

When a player rolls a BUNCO, that player should make a line next to the "Buncos" space on their score card. Only the player that actually rolled the BUNCO gets credit. The player's teammate does NOT get a score.

When a team wins a round, both players record a "W" on the line for that round in that set.

When a team loses a round, they each record an "L" on the line.

At the end of the BUNCO session, all the players total their wins & losses on their scorecards for a chance at the prizes.

Tiebreakers during a Round

If both teams have a tied score at the end of a round, they participate in a roll-off. They are each allowed to roll the dice again for one session to accumulate additional points. Player #1 starts off rolling first. This player will continue to roll and accumulate points as long as they are successfully rolling the number of that round. Each player is given a session to roll and accumulate points for their team to end the tie.

Example, at the end of Round 2, a table's teams is tied. Player #1 rolls and accumulates 1 point. Player #1 rolls again but does not roll any dice. The dice are passed to Players #2 - #4 who all receive chances to accumulate points.

If at the end of this session one team is now in the lead, the roll-off ends. The team with the highest score is deemed winner. If needed, additional roll-off sessions are repeated until the tie is broken.

Table of Contents

Page title Most recent update Last edited by
WHAT IS BUNKO? February 16, 2012 11:36 AM anonymous
About Conejo Valley Bunco February 16, 2012 11:55 AM anonymous

Thousand Oaks, CA

Founded Jan 9, 2012

Help support your Meetup

Chip in


We're about:

People in this
Meetup are also in:

Sign up

Meetup members, Log in

By clicking "Sign up" or "Sign up using Facebook", you confirm that you accept our Terms of Service & Privacy Policy