Origami and state machines


Details
This month we welcome back Andrew Gresyk and Vittorio Romeo.
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Please remember to register on the SkillsMatter page for the event (https://skillsmatter.com/meetups/10503-c-plus-plus-london-january)
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Note that this month we're joining forces with ACCU London (https://www.meetup.com/ACCULondon/), so this will be a combined meet-up.
Agenda
18:30 Pre-session networking and getting that good seat at the front
19:00 Phil Nash: Kick Off
Brief intro and JetBrains raffle
19:10 Vittorio Romeo: "Introduction to C++ origami"
Fold expressions, introduced in C++17, allow us to easily generate code that combines variadic template arguments together or performs an action on them.
After a brief overview of the feature's syntax, this short talk shows some cool and useful utilities that can be implemented using fold expressions.
The audience should be familiar with variadic templates - knowledge of C++17 features is not required.
20:00 break
20:10 Andrew Gresyk : "Practical HFSM"
An update on the progress made on the Hierarchical Finite State Machine library (https://github.com/andrew-gresyk/HFSM) since my April 2017 talk, and a live demo showcasing its usage in production-like code
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About the speakers:
Vittorio is a C++ enthusiast from a young age, now with a BS in Computer Science from the "Università degli Studi di Messina". While following the evolution of the C++ standard and embracing the newest features, he worked on several open-source projects, including modern general-purpose libraries and free cross-platform indie games. Vittorio is an active member of the C++ community, speaking at many conferences and events. He currently maintains a YouTube channel featuring well-received modern C++11 and C++14 tutorials. When he's not writing code, Vittorio enjoys weightlifting and fitness-related activities, competitive/challenging computer gaming and good sci-fi movies/TV-series.
Andrew is a multiplayer gameplay programmer at Splash Damage, working on Dirty Bomb free-to-play multiplayer shooter.

Origami and state machines