Android Things, Material Design, and the UI Thread


Details
18:15 Pizza and drinks
18:30 Introduction
18:45 Lessons Learned Designing My First Mobile App by Emmet Fërdle
I joined the Android team at Hostelworld shortly after Material Design was released. It was my first mobile-specific design role and I’ll talk about my experience getting to know new programs and processes, the material specs, and Android requirements.
19:30 Is it an app? Is it a thing? by Kenneth Geisshirt
Internet of Things (IoT) is a hot topic. It has the potential to be disruptive - disrupt our privacy - disrupt how we interact with our home appliances. Google has a wish to part of that, and Android Things is their bridgehead. Based on Android, the platform offers seasoned Android developers an easy landing in an unknown land. Android Things is still in an early stage and has rough edges. The talk will introduce Android Things, how to set up a hardware devkit, and hacking your first app.
20:15 I am single by Omar Jimenez
Dissecting the lifestyle choice of Android to have a single thread for drawing and receiving user input. How does it affect your apps? I will start by describing how Android uses the underlying hardware to draw on the screen and receive user input. This would give way to explain how these two elements influence the perceived responsiveness of your application. Finally, I will dive into few details and examples that can help you design more responsive applications.

Android Things, Material Design, and the UI Thread