This weekly evening pickup will continue right through the Fall and Winter on the indoor field.
Cost will be $11 (incl HST) for players who arrive and pay before 7.20pm
Players arriving and paying after 7.20pm will pay $13.
Players wishing to sign up for 10 consecutive weeks can pay $95 in advance for 10 games - there will be no refund of this fee if players miss games.
Games are 7-a-side with a target of 20 players meaning three subs per team. Games will start at 7.30pm and run for 70 minutes. The 7.20m registration time is so that the organiser can collect payments and sort teams to ensure maximum playing time.
Players are required to bring[b] both[/b] red and white tops and must wear shinguards. Moulded cleats or flat soled shoes are permitted.
The following rules apply to DISC's Pickup Programs:
Now, that the Pickup Soccer has been running for a few months, I’ve had a chance to get some feedback and found a need to change a few things and implement a few basic rules. Hopefully, this will result in a better game for all involved. The use of the Meetup.com tool is to achieve an ideal number of players for each game. In my mind this target number is 20 which equates to 7 players on the field and 3 subs on each team. On a regular basis, people have to cancel at the last minute and so I permit up to 25 players people to sign up to each game which includes the organizer. Very occasionally, everybody who signed up shows up and as a result there are more substitutes than ideal. If this starts becoming a regular occurrence, I will reduce the number of players permitted to try to achieve the target of 20.
Keepers will be permitted to play at half price provided they commit to spending the entire game in goal. The Meetup system does not have a tool for managing this. The first two keepers to arrive and pay for any game will be considered to be the designated keepers for that game
Late Arriving Players
A major cause of problems is late arriving players. Ideally, players should arrive 15 minutes before the start time so that payment can be collected, teams sorted and the game get going right on schedule to maximize playing time. In future, players registered for a game who arrive after the designated start time will only be permitted to play if fewer than 20 players are playing. This 20 includes any unregistered individuals who did not sign up but were accepted to play due to there being fewer than 20 players.
Players who are not registered online for a game but turn up hoping to play will only be permitted to play if fewer than 20 players (including the organizer) are present at the designated start time.
Too many players are not substituting regularly and in a fair manner. To overcome this problem a simple rotational system using a magnetic board on each bench will be used if there are more than 3 subs per team. Unless there are designated keepers, substitutes entering the field will enter as goalkeeper unless the keeper wishes to remain in goal. Instructions for using this method are on the boards.
If a player registers for a game but does not show, they receive a snotty e-mail from me. If this happens twice, they are removed from the members list and banned. This ban is temporary and can be lifted by paying a $30 deposit against future games. Once the member has demonstrated regular, reliable attendance, the deposit will be returned. If the player misses a game s/he has registered for the playing fee will forgo the deposit and the player will be banned again.
A full set of playing rules is available at
The feedback I’m getting is that when it is right, the pickup is great fun. The above rules are designed to ensure that it is right as often as possible. If you have any suggestions or proposals for improving the games, please do not hesitate to e-mail me at [masked]
Durham Indoor Soccer Centre