Description: Developing games and applications for VR and AR platforms entails special constraints and abilities unique to those platforms. This talk will explain enough technology behind how they work so that developers can exploit strengths and avoid pitfalls. Also, the talk will cover how the distinction between VR and AR impacts developers.
Speaker: Michael Gourlay, PhD (@MiJaGourlay (https://twitter.com/MiJaGourlay))
Bio: Dr. Michael J. Gourlay works as a Principal Development Lead at Microsoft in the Environment Understanding group of Analog R&D, on augmented reality platforms such as HoloLens.
He previously worked at Electronic Arts (EA Sports) as the Software Architect for the Football Sports Business Unit, as a senior lead engineer on Madden NFL, on character physics and the procedural animation system used by EA, on Mixed Martial Arts (MMA), and as a lead programmer on NASCAR. He wrote the visual effects system used in EA games worldwide and patented algorithms for interactive, high-bandwidth online applications. He also architected FranTk, the game engine behind Connected Career and Connected Franchise.
He also developed curricula for and taught at the University of Central Florida (UCF) Florida Interactive Entertainment Academy (FIEA), an interdisciplinary graduate program that teaches programmers, producers and artists how to make video games and training simulations.
As a subject Matter Expert for Studio B Productions he writes articles for Intel on parallelized computational fluid dynamics simulations for video games.
Prior to joining EA, he performed scientific research using computational fluid dynamics (CFD) and the world’s largest massively parallel supercomputers. His previous research also includes nonlinear dynamics in quantum mechanical systems, and atomic, molecular and optical physics, stealth, RADAR and massively parallel supercomputer design. He also developed pedagogic orbital mechanics software.
Michael received his degrees in physics and philosophy from Georgia Tech and the University of Colorado at Boulder.
• Website - http://www.mijagourlay.com/ (http://www.vrinflux.com/)
• Twitter - @MiJaGourlay (https://twitter.com/MiJaGourlay)
Who should attend?
• Dev, SDETs, Managers, story tellers, animators, modelers, etc. looking to learn more about Virtual & Augmented Reality
• 360 Degree videographers, hacker's, tinkerers, etc.
• 6:00 - Kick off event
• 6:15 - 7:00 - Talk
• 7:00 - 8:00 - Demos TBD & Networking
Food Sponsored by Apex Systems (https://www.apexsystems.com/Pages/default.aspx)
“Apex Systems is the largest publicly traded I.T. Staffing firm in the country. Not only a local, Tier 1 vendor at Expedia, but we also support every fortune 500 company in the Greater Northwest. So far in 2016, Apex has placed 16,490 candidates in the US to date.”
Demos, demos, demos!?! A lot of our attendees have not had an opportunity to try out the VR & AR consumer headsets. Please reach out to us asap if you would like to setup a demo.
Parking is not free at the Expedia building. We suggest finding street parking, public transportation or parking at the mall and walking over a few blocks.
Don't forget to follow us on twitter @esidevr (https://twitter.com/esidevr) & our new Facebook page (https://www.facebook.com/esidevr/)
Please contact us if you are interested in helping sponsoring future meetups with food, drinks, event space, being a helping hand, or feel free to reach out with any miscellaneous questions, ideas, and feedback.