Fri, Aug 28 · 6:00 PM CDT
Five hundred years ago, a cataclysm tore open the world. A release of dark energy corrupted everything it touched, and no one knows its cause. Was it divine judgment? A mistake made by mortal hands? The truth was lost long ago. What remains are the barriers, great scars of energy that cut across the land. Cross them, and you risk more than your life. Linger too long in the dark energy and it reshapes you, body and soul, into something no longer yourself.
In the far southwest corner of Cornithia lies the Veiled Isle, split in two by one of these barriers. For the last century the corruption has grown worse. More corrupted creatures spill into the world each year, and whispers travel with them. Whispers that someone has learned to harness the dark energy. Whispers of people walking the isle with powers that should not exist.
Rolith Adderbush has sent out the call. Someone needs to find out what's happening on the Veiled Isle before it's too late.
Are you brave enough to answer?
------------------------
Session 0 Details
We'll kick things off with character creation, world building, and setting table rules together as a group. No pregens will be provided. Daggerheart characters are meant to be personal, and building yours alongside the rest of the party is part of the experience.
What to bring:
Your own Player's Handbook and card deck (required)
Hope and Fear expansion is welcome if you own your own copy
Building on DemiPlane is fine, but hold off on finishing your character before session 0. Experiences and questions get filled in together at the table. All classes, heritages, and communities are open to you, and you should come ready to talk through your character concept and where your head's at with it.
One note: if your build includes transformation abilities, run it by me first so we can make sure it fits the world.