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Play 18CZ, the newest in the 18XX series

Play 18CZ, the newest in the 18XX series

Details

The club just received its kickstarter copy of 18CZ.
We want to try out the new game. So setting up a play session.

This is the newest of the 18XX series with some interesting rules combinations.

18CZ highlights (Czech Railways)

• Game is timed by turns, not until the bank is broken, 13 operating rounds with 8 stock rounds

• Privates:

• 3 types of local railways, Small, Medium and Large, They pay 5, 10 and 20 each operating round

• They all provide 2 one time game benefits during the game when owned by a company; ignore build cost on tile lay; lay purple tile in addition to normal tile lay

• increase in share price (value) each operating round from 40 to finally 120

• After B trains bought, private can be sold to company for 1 to share price

• Count as a certificate in players hand for certificate limit

• Can be sold to bank during company’s turn for current share price and removed from the game.

• Rail Companies (5 each class)

• Small, shares are 50 / 25 / 25, can only own small privates and trains

• Medium, share are 40 / 20 / 20/ 20, can own small or medium privates and trains; but can only run medium (plus trains)

• Large, share are 20 / 8 x 10, can own any private or train, can only run large trains (E-Trains)

• Private Sale Round, 15 available, 5 of each size

• Players buy in order with switch back (1-2-3-4 then 4-3-2-1)

• Smalls go from 25 to 45; Mediums go from 40 to 60; Large go from 55 to 75

• Round ends when all players have passed in a row, remaining privates are out of game

• Reorder players based on least cash to most remaining, then Start the 1st Stock round

• Stock Rounds

• Sell as much as you want then buy 1 certificate

• Initially on small companies available, mediums after b train, large after d train

• Once 50% purchased company floats immediately, smalls get 4 x price, medium 5 x price and large 10 x price

• Player can own 60% of Medium or Large companies; 75% of a small company

• Initial Prices; Small 50 to 70; Medium 60 to 100; Large 90 to 120

• Shares are always bought and sold at market price (no IPO price)

• No selling in first stock round

• Selling only drops price 1 step (diagonally), not 1 per share

• All shares in players hands at end, move up 1 diagonally

• Operating Rounds

• Privates pay dividends, then companies run from high price to low price

• Build Track, On first operating round a company can lay 2 yellow tiles

• Buy and place station markers

• Run Trains; small count each revenue spot, medium count city and town separately city + town; large can ignore town spots

• Withhold, stock moves 1 left

• Pay Stock moves 1 right (large companies move 2 right)

• Acquire one or more smaller companies for 50 to 150% of current stock price

• Smaller company director must agree

• The companies do NOT have to be connected by track

• Larger company buys each player share (not bank) using its treasury only

• Larger company gets all treasury, local railway, trains and station tokens

• Trains can be immediately upgraded to a larger train by paying difference in cost, if any (this is the only time upgrade is allowed), scrapped or kept as acquired

• Buy Trains, max 3 trains, decreases as phase changes, different rules depending on company size.

• Forced Purchase, must have train you can run (correct size)

• Director chooses train to buy (does not need to be cheapest)

• If treasury insufficient then director makes up difference from cash only (cannot sell stock) or takes a loan, interest charge one time equal to amount borrowed

• If director assists, train must come from bank or train pool (not another company)

• No stock can be purchased by directory until loan is paid off

• Interest charge is never paid, just deducted from wealth at end of game

• Train progression and scrapping

• When a train is bought it can be bought three different ways as a small, medium or large train

• Only trains of the class purchased will be scrapped

• 4, 4+4 and 5E or better trains are permanent

• At end of every set of OR (before stock round ) a train is exported, removed from bank pool out of the game. This counts as a train of each size being purchased for obsoleting older trains.

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