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Everything but the Writing: Narrative Design for Theme, Vision, and Environmental Storytelling!

Game writing is a unique skill with its own challenges and opportunities. But narrative design can be so much more than writing. Theme, tone, vision, direction, perspective, plus meaningful choices and environmental and emergent storytelling, and the collaboration of roles and skills that let story support all elements of gameplay, and gameplay reflect story - all of this is the realm of narrative design. This talk is about that stuff.

Talk Takeaways
Audiences will hopefully come away with a new perspective, some lenses through which to view their own narrative design work, or how they work with other storytellers. Specific examples from PikPok will be used so the thought (and challenges) behind them can be discussed in detail, and plenty of time for Q&A should allow for meaningful discussions driven by the audience.

Doors open at 6pm, the talk will start at 6:30pm.
After the presentation please join us for snacks, drinks, and discussion afterwards(~7:30pm) at Goldings!

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