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PLEASE READ CAREFULLY! This event has a limited seating capacity of 12. We have a sign up sheet. TO BE ADDED YOU MUST CALL Game Theory (919-787-4449) and provide your name. A waitlist will be made in the event that anyone drops out with advanced notice, and also to gauge interest for possibly creating a second event in the future if the demand is there. This is not a teaching event. Participants will be expected to know how to play the base game of the Arkham Horror LCG. (If you are interested in learning how to play for future events, we have a pretty awesome community of gamers who may be willing to teach you if you reach out on the Game Theory group page.) It has been suggested that all 12 participants play as unique characters for this event, and that's a pretty cool idea so we're going to make that a goal, but not a requirement. It'd be super cool if we pull it off, but I don't want it to be a barrier to entry if players haven't purchased expansions. If you secure a spot to play, please either bring a character deck or leave a comment on this event page expressing a need for a character deck so other attendees are able to assist. It would also be super helpful if attendees commented to let each other know which character they intend to play (or a list of characters if you have some flexibility or are willing to lend cards to other players for the event). Please don't despair if the event fills up. If the demand is there I will work very hard to organize a second playthrough. If you're going to despair, let it be because we are all doomed to unspeakable horror. We also currently have copies of the scenario pack for sale if you are interested in playing with your own group or even solo. The game can be played with a single group of 1-4 investigators as a standalone scenario, as a mini-campaign of three scenarios, or with three simultaneous groups for a total of up to twelve investigators in Epic Multiplayer Mode. You are all awesome. Thank you! About the Labyrinths of Lunacy scenario: In The Labyrinths of Lunacy, you and your fellow investigators wake to find yourselves gathered in a strange place, with no memory of how you arrived. Your muscles are weak and uncooperative. Your vision is blurred. Simply rising to your feet takes a tremendous effort. Your legs are wobbly and can barely support your weight. With this unique, 80-card standalone scenario, you become the prisoner of a mysterious mastermind, forced to take part in his cruel experiments. To escape, you and your fellow investigators will need to work together. You'll need to piece together the clues to solve your captor's twisted riddles. And you'll need to hurry—you aren't alone in this prison…

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