What we're about
Upcoming events (5+)
• What we'll do Six adventures were lured by a wandering gypsy deep into the Dread Realm of Barovia with minimal hope of escape. One harbors a dark a secret. One has recovered from madness. Nothing can be trusted. A barbarian guide has been hired, but will he be able to help? Can they save themselves or will they be trapped for all eternity? This is a scheduling placeholder for our established Curse of Strahd game. We are ~6 sessions in. We are using 5e rules for the most part, using EarthDawn "exploding damage" dice, and some of the horror elements from Shadow of the Demon Lord RPG. The players range in RPG experience (complete rookie to grognard), and age (18-40s). This game is currently full, but we've had players drop out in the past, so a spot may open. • What to bring Obvious RPG requirements, character sheet, 5e Player's Handbook, dice, snacks as needed. Something to write "with" and something to write "on". We are playing as "low tech" as possible, no gadgets needed. • Important to know Cats will be present, allergy sufferers take note.
• Star Wars Edge of the Empire game - Scum and Villainy. This game presently has 5 players. I would like to add 1 or 2 more players. If anyone wants to be added. Please contact me Prior to RSVP. I have players that forget to RSVP this site but let me know by text they are coming. Let me know - Tom C
Ashes of Sargon is a 5th edition campaign set in a home-brewed world. We meet roughly once every 2 weeks at 12:00 pm and play through dinner. -- Background -- The Emperor Sargon is dead. With no clear heir, internecine warfare has driven his crumbling empire to the brink leaving many once peaceful lands ravaged by chaos and conflict. Meanwhile, a new dark power has risen on the Island nation of Wyrenia, infecting half the inhabitants with a magical plague that causes them to sleep indefinitely. The precise reason for this plot is unknown. Our heroes, the saviors of the town of Noliglain, have found themselves opposite the Grim Harvest, a company of mercenaries turned condemned fugitives with brutal tactics and ambitions of conquest. They are outnumbered nearly 100 to 1 and having lost their airship defending the local peasantry. Will they emerge victorious? Will they even survive this new crisis? Come join us and find out.
• Note--game is now full Players attending: JR (GM) Roy Chris S Christopher Joel Joe • Important to know The player Roster has reached (6) for this event is now closed. • Wait List: While this group is currently full, I can add you to a wait list should someone drop out. THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes; an age of fantastical deeds and mythical stories. It was the Age of Legend. As the levels of magic rose, so did the dangers in the world. The rise of magic lured the Horrors from the depths of astral space—nightmarish creatures that devoured all life in their path. For four centuries, entire nations hid underground as the Horrors devastated their lands during the dark time that came to be called the Scourge. A century ago, the people of Barsaive emerged from their sealed kaers and citadels. Trolls, dwarfs, elves, orks, and humans live side by side with exotic races: the lizard-like t'skrang, the small, winged windlings, and the earthen obsidimen. Fantastical creatures dwell once more in the forests and jungles. Arcane energies offer power to those willing to learn the ways of magic. In the Age of Legend, bold heroes from all across Barsaive band together ready to fight for life and freedom against the remaining Horrors and the oppressive Theran Empire, which seeks to bend the rebellious province again to their yoke. Through noble deeds and sacrifice, the heroes of the world forge Barsaive's future, arming themselves for their daunting task with powerful magical spells and treasures. Earthdawn is a roleplaying game set in a world of high adventure, high magic, and terrible danger.