What we're about
Upcoming events (4+)
• What we'll do
Six adventures were lured by a wandering gypsy deep into the Dread Realm of Barovia with minimal hope of escape.
One harbors a dark a secret.
One has recovered from madness.
Nothing can be trusted.
A barbarian guide has been hired, but will he be able to help?
Can they save themselves or will they be trapped for all eternity?
This is a scheduling placeholder for our established Curse of Strahd game. We are ~6 sessions in. We are using 5e rules for the most part, using EarthDawn "exploding damage" dice, and some of the horror elements from Shadow of the Demon Lord RPG. The players range in RPG experience (complete rookie to grognard), and age (18-40s). This game is currently full, but we've had players drop out in the past, so a spot may open.
• What to bring
Obvious RPG requirements, character sheet, 5e Player's Handbook, dice, snacks as needed. Something to write "with" and something to write "on". We are playing as "low tech" as possible, no gadgets needed.
• Important to know
Cats will be present, allergy sufferers take note.
Presently this group is full. ( But that does not mean that i will not change at the drop of a hat ) We play every other Wednesday evening. Either D&D 5E or Star Wars - Edge of the Empire. ( Then again sometime a board game when we don't have a full crew present ) Please contact us if you would like to be on a waiting list. Now if I can only get the whole group to RSVP.
Until further notice. This group will be meeting on Roll 20 until the Covid 19 pandemic subsides
• Note--game is now full
• Important to know
The player Roster has reached (6) for this event is now closed.
• Wait List:
While this group is currently full, I can add you to a wait list should someone drop out.
THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes; an age of fantastical deeds and mythical stories. It was the Age of Legend.
As the levels of magic rose, so did the dangers in the world. The rise of magic lured the Horrors from the depths of astral space—nightmarish creatures that devoured all life in their path. For four centuries, entire nations hid underground as the Horrors devastated their lands during the dark time that came to be called the Scourge.
A century ago, the people of Barsaive emerged from their sealed kaers and citadels. Trolls, dwarfs, elves, orks, and humans live side by side with exotic races: the lizard-like t'skrang, the small, winged windlings, and the earthen obsidimen. Fantastical creatures dwell once more in the forests and jungles. Arcane energies offer power to those willing to learn the ways of magic.
In the Age of Legend, bold heroes from all across Barsaive band together ready to fight for life and freedom against the remaining Horrors and the oppressive Theran Empire, which seeks to bend the rebellious province again to their yoke. Through noble deeds and sacrifice, the heroes of the world forge Barsaive's future, arming themselves for their daunting task with powerful magical spells and treasures.
Earthdawn is a roleplaying game set in a world of high adventure, high magic, and terrible danger.