A teaching moment in time. Whatever the moment. Whatever the time. Ancient, Medieval, Colonial, Industrial Ages explained in situational gaming. participate in creating an illusion of historical significance. the first gaming scenario could be being a Big League Manager, or Napoleon retreating from Russia, Washington at Valley Forge, Chamberlain at Little Round Top, a resistance fighter in France, or hugging the sand on Iwo Jima. Gaming can be a teaching tool for education and evolution, and a respectful way to remember those that came before.