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This meetup is free to all individuals seeking to play Organized Card, Role-Playing and miniature games at Gritty Goblin Games. Individuals are free to use the site for get-togethers at our game store as long as there is space.

ADVENTURERS LEAGUE CODE OF CONDUCT

The document below was written by Wizards of the Coast as a code of conduct for all Adventurers League events. Gritty Goblin Games abides by this document. This Code of Conduct can also be found in the Player's Guide for each season of Adventurers League.
D&D Adventurers League play is meant to be inclusive, fun, and safe. All participants (players, Dungeon Masters, and organizers) are expected to adhere to the following code of conduct:
• Participants must not conduct themselves in a manner that is disruptive to the enjoyment or safety of others at the event.
• Participants noticing disruptive behavior should make those responsible for the behavior aware of their actions. If a participant feels uncomfortable bringing it to the attention of the disruptive individual, the participant should notify the organizer of the event immediately.
• Participants who feel as though they are in an unsafe environment should notify the organizer of the event immediately.
• The Dungeon Master has the right to ask a disruptive player to leave the table and speak with the organizer. The organizer has the right to remove a disruptive or threatening player or Dungeon Master from the play area or premises.
• No tolerance is given for theft or aggressive behavior. Theft and aggressive behavior are grounds for immediate removal from the play area and the premises.
Examples of Violations
Organizers, DMs, and players alike should maintain an awareness of possible violations to the code of conduct.
Disruptive Behavior
• Excessively vulgar or profane language
• Throwing or breaking objects in anger
• Leaving excessive trash in the play area
• Talking over other players excessively
• Demanding more attention from the DM
• Talking on a phone excessively at the table
Unsafe Behavior
• Using racial, gender, or cultural slurs against another participant
• Taking inappropriate photos of other participants
• Harassing other participants
• Using social media to bully other participants
Aggressive Behavior
• Threatening to hit other participants
• Tearing up another player’s character sheet
• Pulling out another participant’s chair, causing the player to fall
• Intentionally turning over a table
Theft
• Stealing books, miniatures, or other products
• Stealing another participant’s certificates
• Taking another participant’s dice without asking permission
• Stealing organizer or DM materials, such as table tents, maps, and adventure
documents
Organizer Response
An organizer who has code of conduct violations brought to his or her attention should resolve the manner quickly and professionally, with minimal disruption to the event if possible. The responses given here are guidelines, and if the situation calls for a more or less serious response to resolve a situation, the organizer is empowered to take appropriate action. Disruptive behavior can be dealt with by the Dungeon Master upon first offense by issuing the participant a warning. Upon being issued a second warning, the Dungeon Master should notify the organizer of the event. If the Dungeon Master is engaging in disruptive behavior, a player should immediately inform the organizer.
Unsafe behavior is more serious, and the Dungeon Master or other participants have the right to notify the organizer immediately. The organizer should issue a warning for the first offense, and remove the player from the table or play area upon any subsequent offenses.
Theft and aggressive behavior are grounds for an immediate removal from the play area and/or premises and should always be brought to the organizer’s attention immediately.

These code of conduct rules will be available on display screens and meetup event signup pages as well as pinned to the Gritty Goblin Games Facebook page.

Upcoming events (5)

AL DDHC00-GSM Ghosts of Saltmarsh #2: Danger at Dunwater

Location visible to members

Ghosts of Saltmarsh Hardcover! Second in a series from tier 1 to 3. This adventure will be for 3rd level characters only. Priority for previous attendees. The discovery that a colony of lizardfolk lies near the small fishing town of Saltmarsh and is purchasing weaponry considered sophisticated by lizard folk standards has alarmed the Saltmarsh Town Council. Greatly troubled and filled with apprehension, the councillors call an emergency meeting. This is AL legal and will count for gold total and magic item levels.

DDAL Table 2 (Tier 1 or 2--TBD)

Online event

Adventure TBD. DM: Patty R. • What we'll do We will run a level 11 adventure for DDAL-appropriate characters. For a more immersive experience, we'll run the game via DIscord for chat capabilities and Roll20 for encounters and the like. You don't need a Roll20 account if you don't have one to play but it will be a better experience if you do join us there. Please send me your email address in the chat below so I can add you to the game. If you need help with either DIscord or Roll20, please let me know and check our Discord Channel (accessible from our website: www.grittygoblingames.com) for more information. • What you need Tips for playing on Roll20. - Use Chrome or Firefox and load up the beyond20 extension https://chrome.google.com/webstore/detail/beyond-20/gnblbpbepfbfmoobegdogkglpbhcjofh?hl=en - Sign into the Roll20 game link early (like as soon as you sign up for the game) this will enable the DM to assign you a character token - Use the beyond20 extension in dndbeyond.com or the dice roller on toolbar. You may not use your personal dice to roll. - If you do not use DND beyond, early sign-in will allow the DM or Gritty Goblin Games to assign you a token and you can manually input your character before the session. • Important to know If you have any questions please leave a comment below, or send a private message to me on Meetup (Patty).

GGG DDAL - Tier 1 Saturday Adventures

Online event

CCC-BMG-MOON-2-2: Army Of The Unseen Little more than an outpost, Dynnegall is the life-blood of resources that flow from Caer Moray, supporting Ffolk townships across the archipelago. But the supply boat is overdue by almost a tenday and hope is difficult to find. With the recent attacks repelled an opportunity exists to send aid, but who dares to venture outside the walls? We will be using Discord Audio Room 4.

D&D 5e Bi-weekly homebrew campaign: Erkonin #1

Gritty Goblin Games

This is a bi-weekly homebrew campaign set in a homebrew world (Erkonin). Right now the table is full.

Past events (1,029)

Monday Night D&D Adventurer's League

Online event

Photos (185)