HTML5 CodeShow London #5


Details
Hi everyone, we are really happy to announce this fifth London HTML5 CodeShow!
The principle of this edition is that the speakers are going to develop in live, but you are also going to help them!
Two speakers will be present :
Available technologies and librairies to create fast-performing games on mobile devicesby Peter O'Shaughnessy (@poshaughnessy (https://twitter.com/poshaughnessy))
Now that WebGL is supported in the upcoming IE11, it will be viable for many more developers to create fast-performing games and 3D animations for the desktop Web.
But what about mobile? Is it possible to use Web technologies to create such experiences on mobile devices?
I will run through some of the available technologies (WebGL, CSS3D, Canvas) and librairies (Three.js, Pixi.js, Phaser).
Realtime coding across multiple devicesby Ashraf Samy Hegab (@ashcairo (https://twitter.com/ashcairo))
In this session, I will present a novel technique on how to deploy code changes line by line across iOS, Android, Windows Phone and Web based platforms. No re-compilation and no appstore update, just save and it's deployed. We will go through the high-level HTML5 based hybrid architecture, and then dive in and create and publish a 3d multiplayer game together.
We are happy to be hosted by Google Campus (http://www.campuslondon.com/), the event is free and food and drinks will be provided as well.
Here is a quick presentation of the fourth HTML5 CodeShow (http://bit.ly/14VG6fr) & here are the hashtags you can use : #HTML5 #CodeShow #London

HTML5 CodeShow London #5