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Can games tell the best story through carefully crafted movie-like cinematic moments? Or should a game strive to explore every detail of narration via player interaction?

Come marvel as Ara Shirinian and Tristan Moore tackle this topic in a heated debate that will prove to be as insightful as it is entertaining.

Our debate team:

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Tristan is to co-founder and Creative Director of Broken Window Studios, developer of the Early Access title Reflections (http://store.steampowered.com/app/352360/?snr=1_7_15__13) and the successfully Kickstarted Grave (https://www.kickstarter.com/projects/2129301589/grave-open-world-survival-horror). Tristan has years of experience working on AAA, AA, and indie titles of various statures, and has worked in a combination of art, design, and production roles.

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Ara Shirinian is a video game designer, writer, and co-host of Chatterbox Video Game Radio here in Phoenix. Ara is going to be expanding our brains in all directions with knowledge he has gained deep in the trenches of game development war zones. Ara also enjoys displacing massive objects and is on a perpetual spirit quest for the hottest hot sauces known to mankind.

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