High Performance Graphics With WebGL - Adrian Meredith (Cambridge Intelligence)
WebGL is the fastest way to draw graphics on the web but can be difficult to get started with. In this talk, Adrian will introduce the WebGL API and how you can start to write your own graphics engines that can run anywhere. First, you'll discuss the fundamentals of how graphics are drawn and then step by step you will discuss each part that is needed to be assembled to draw your image. And finally, you will explore shaders and some basics of GLSL the programming language from opengl.
Using WebGL Shaders for skin colouring - David Gavilan (Metail)
Coding natural language processing functions for non coders - Dan Leighton