UX and Interaction Design for Mixed Reality


Details
Are you ready for the vast changes AR and VR will bring to the user experience design field? Mixed Reality is a emerging industry with billions of dollars already invested in 2018. The changes will bring new opportunities to the UX design field and create demand for certain UX skills. Join us for an for an informative evening, in which we will provide you with tools and templates for prototyping Mixed Reality design. We will share our own experiences and struggles working in a field that is reinventing itself everyday.
What you'll learn:
- How to apply UX methodologies and approaches into this new medium
- Examples of new interaction models
- How to generate storyboards & prototypes that support both the spatial and “real world” environment of Mixed Reality
Instructors:
Charles Walsh
Charles is a self-taught UX Designer who solves big problems with lean, human-centered design. He’s worked with cutting-edge startups and large scale corporations (eg, Bayer & Celgene), and has co-founded two tech startups as a UX Designer: Travalarm, Inc. and ContextGrid. TravAlarm won Best Consumer App in MTA’s Appquest Contest. ContextGrid is a data infrastructure for Augmented Reality, which allows any object/place to have an AR experience. The company was seeded by Keith Teare, co-founder of TechCrunch and Europe’s first internet service.
Pilar Aranda
With over a decade of design experience, Pilar has an extensive background in graphic design, app development, online marketing, and interactive UX. She has a B.S in Industrial Design, an M.A. in Graphic Design, and an M.A. in Marketing and Communication. Pilar has brought her passion for innovation and problem-solving to companies ranging from Rolex, Ernst & Young, and IKEA. Her current focus is on creating immersive user experiences in both virtual and augmented reality environments. She is a recent graduate of the VR Game Design program at the New York Film Academy.
- Laptops are optional. No prior coding or designing experience is necessary.

UX and Interaction Design for Mixed Reality