Post Processing in GLSL


Details
For the end of the year, let's focus on the end of the display pipeline: image post-processing. Bring your OpenGL-capable device and we'll learn how to do all rendering into an off-screen FBO, then process that rendered output to add wild effects before sending it to the screen.
As usual, a demo framework will be provided so you can get going right away. A number of simple sample filters are included and writing your own is as easy as adding a new main(). Filters can be easily chained together, and once you know how to do that - the whole domain of computability opens before you. Just like pipes on the command line, there's no process that's out of reach given enough space and time. Step into screen space!
Cost:
Attendance is free and open to anyone. Pizza will be provided at the meetup.
Parking:
MIT's Hayward Lot has been under construction and unavailable. Until it's ready, street parking is the best option. Some spots are free after 6PM.

Post Processing in GLSL