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One of my favorite applications for accelerated graphics is video games. I've been working on some simple games lately using OpenGL directly without any engines or frameworks - and it's fun!

Let's discuss our game-making techniques and how to keep things as fast as possible - minimizing state changes and per-frame uploads, packing bits into channels, re-using data... playing to the strengths of the silicon as enabled by OpenGL.

Pizza will be provided. Street parking is available.

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