Please join us for a presentation by Alessandro Pepe!
Alessandro will present production workflows to tackle challenging tasks like ink underwater and tornado FX.
He will first cover the overall workflow and then the setup inside Houdini with simplified examples.
● Dealing with hundreds of millions of particles
● Particles Gap Filling
● Taming a Pyro Sim into a tornado
● How to add complexity at render time (a quick overview to Volume Procedural Shaders).
Mid-Advanced Level Class: This class assumes a basic knowledge of Houdini SOP, DOP and SHOP contexts.
Alessandro is a Sr. FX artist based in Los Angeles. Over the past few years he has worked at Framestore, Animal Logic and DreamWorks Animation. At the moment he works at Framestore L.A. as Lead FX-TD on various commercials and VR projects. He has a strong technical and artistic background and has been contributing to the CG Industry since 1998 with multiple specialties using Maya, Houdini and Nuke. Today he is considered an expert in Houdini tool development. His passion is using proceduralism to recreate natural phenomena and experiment with new techniques and visual challenges.
7:30pm - Ink Underwater and Tornado FX Presentation
8:30pm - Q&A with Alessandro
9:00pm - Socializing & networking
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