1015 N CAHUENGA BLVD , Los Angeles, CA
Houdini offers many different approaches for fracturing geometry such as Voronoi and VDB. Each of them have their pros and cons, however I’d like to show a different technique that uses booleans and volume meshing to achieve a result that is clean and highly detailed. We will discuss the difficulty of using booleans to fracture geometry and ways to get around its faults, learn how to create our own volume mesher to create the interior geometry of the fracture and finally how this technique can be useful in production and where it might not be.
7:30pm – Presentation with Matt Puchala
8:30pm - Q&A with Matt
9pm - Socializing & networking
TD at ManvsMachine
MFA in Animation and Visual Effects, recently graduated from Academy of Art University in SF.
FX Atist at The Mill Los Angeles.
Fx artist at Method LA
Gnomon Student - BryanVFX.com
Houdini FX Intern at Electric Theatre Collective
FX Atist at EncoreVFX