LUUG 82 - Payload!
Details
This month we're at Payload Studios for LUUG 82 - We'll be starting promptly as we've got a packed meetup and make sure to follow the Google Map link as searching in Google for Payload will probably send you to somewhere 15 minutes away (At least that's what happened to me) https://goo.gl/maps/XtdWqcPJy5hnE2K69
Payload's own Django Verbaant talk entitled "Tooling up - saving costs by writing more tools. ". After graduating Django has worked for Zylom and Nintendo in the Netherlands and the UK. As someone with a keen eye for detail, he loves bringing the best experience to the user - be it player or fellow dev. Currently, he's working for Payload bringing TerraTech updates to the players and advocating for more tools dev time.
Robert Straub, imminent graduate from the University of Greenwich will present his procedural terrain generation system.
Matt Ellis, Developer Advocate, JetBrains
Better script editing with JetBrains Rider
Let's take a quick and informal look at the best bits of what Rider can do for Unity developers. Let's find out how to get started, learn some top tips and see how a script editor can help with the performance of your Unity game.
Terry Lurie will show us some of his new favourite plugins, with the usual audience participation of sharing your own top tips.
Open Mic and post meetup drinks as always.

