October 12, 2011
I am trying to use Unity, coupled with Maya, to study some processes that happen in the brain. I know that sounds weird, but in a way I am trying to build a "game of life". With Maya I am reconstructing a piece of neuronal cell and filling it with proteins. With Unity I am trying to build the animated part, where taking advantage of the physics engine, proteins shows a specific behaviour when interacting/colliding with others. For example, lets say protein A is "walking" around the cell, at some point collide with protein B. This collision trigger a reaction that modify protein A that now have a different shape, and can "do" different things (interacting with other proteins/ trigger new event that modify the environment..) This is a real work in progress with several intermediate steps, and one of the big challenge is making those animations not just good looking, but numerically correct (with some approximations of course!).
Since I am a newbie, the most important things for me are talking, sharing experience and listen to different point of views. Since I wanna use Unity for a slightly different purpose that the "usual", sometimes is more difficult to find helps in books or forums. And then who knows, maybe one of you guys, at some point will be interested in a collaboration with Cambridge!
Hi everybody. I just found out about this group and I can't wait to meet you. I am a Unity newbie with a bit of experience of Maya. I am a PhD student in neuronal system biology in Cambridge.