From Oculus to HoloLens: Building Virtual & Mixed Reality Apps & Games
Details
OVERVIEW
Join us for an exciting futuristic talk about developing Mixed & Virtual reality apps (and games). You'll learn about the various MR & VR hardware options – like Oculus Rift, HoloLens, Mobile VR, and more – and their SDKs. You'll also learn how to get started with VR & MR development using Visual Studio, Unity & C#. While this session is aimed at people who are completely new to this field, veteran VR developers are welcome to join the conversation.
See the full session abstract below.
EVENING DETAILS
6:00PM - PIZZA& NETWORKING: Doors open. Food will be served, courtesy of Microsoft. Please keep your RSVP up to date so we can properly assess how many developers to feed.
6:30PM - INTRODUCTION: Housekeeping, open mic and other community announcements & request.
6:45PM - MAIN PRESENTATION: See abstract below.
After the talk - Prize raffle courtesy of Microsoft, and other sponsors.
Your RSVP is required to add your name to the building security guest list. Please keep your RSVP up-to-date should you find yourself unable to come.
MAIN PRESENTATION
From Oculus to HoloLens: Building Virtual & Mixed Reality Apps & Games
For over 35 years, we have been content with using a keyboard and monitor to interact with computers. The mouse, touch screen and other input devices have transformed how to communicate with computers, but screens of all sizes – from 1” to 80” – have all always been the de facto method to perceive the primary output from our microcomputers and devices. Until now. The Oculus Rift aims to be the first mainstream consumer device for Virtual Reality (VR), while Microsoft’s HoloLens merges the real world with the virtual via holograms to create advanced mixed reality (MR) scenarios (also known as augmented reality, or AR).
This session is your introduction to building AR & MR applications and games using C#, Visual Studio and Unity. We’ll review many of the hardware options, their respective SDKs and how to design real-world scenarios for both the consumer space and the enterprise. We’ll also look at 3D development environments like Unity to bring to life complex scenarios. Mixed and Virtual Reality projects are no longer a dream. The technology is here. The hardware is here. The tools and SDKs are here. Come learn how to get started and build experiences beyond anything you ever imagined.
ABOUT THE PRESENTER
Nick Landry – Senior Technical Evangelist, Microsoft
Nick Landry (@ActiveNick) is a mobility pioneer and former entrepreneur specializing in cross-platform mobile app development for Windows, iOS and Android devices. Nick works at Microsoft as a Senior Technical Evangelist in the New York Metro area. He spent most his career in IT consulting, software and services companies across various technical and business roles, designing, building, managing and selling innovative software products and solutions for the world’s top brands and Fortune 500 companies.
Known for his dynamic and engaging style, he is a frequent speaker at major software development conferences worldwide, was a 10-year Microsoft MVP awarded on Windows Phone Development, and a Nokia Developer Ambassador & Champion. With over 24 years of professional experience, Nick is a certified developer and software architect by trade and specializes in Cross-Platform Mobility, IoT, Cloud, GIS, Computer Speech and Mobile Game Development. He is an active blogger, occasional author, avid gamer, loving husband and proud father.
Blog: http://www.AgeofMobility.com
GitHub: https://github.com/activenick
LinkedIn: http://www.linkedin.com/in/activenick
