The Master Digital Design, the Media Architecture Biennale 2020, and Trust in Play - the European School of Urban Game Design host an evening with Sebastian Quack and Nina Lund Westerdahl to explore the intersection between play, design, and cities.
Can playfulness become a tool to make cities more livable? What methods could digital designers borrow from game makers for shining a spotlight on the human and social aspects of technology? How to set the boundary between making everyday life playfully enjoyable and tricking people with shallow “gamified” rewards? And, more generally, should designers play, and what practical lessons are there to learn from this universal human activity?
Nina Lund Westerdahl and Sebastian Quack work at the crossroads of playful design, critical urban practice, game making, and curation.
Nina holds an MA in Architecture from The Royal Danish Academy of Fine Arts in Copenhagen and worked as an architect in Denmark, Zurich, Sierra Leone, and Palestine. Nina is an active contributor to the emerging cultural field of Nordic Live Action Roleplaying (LARP). She is Co-founder of UNION, a cross-disciplinary group exploring the intersection of LARP and the art world.
Sebastian has worked on several ground-breaking playful projects, including Area/Code’s plundr, the world’s first location-based PC game. He is a founding member of the Invisible Playground network, curates Playpublik, an international festival for playful public spaces, and co-founded Drift Club, a platform that facilitates random musical walks through cities around the world.
Sebastian is also one of the artistic directors of Trust in Play - the European School of Urban Game Design http://trustinplay.eu/, an international program mentoring professionals in the field of urban game design.
To learn more about the Media Architecture Biennale 2020, check www.mab20.org and follow their FB page https://www.facebook.com/MABiennale/