Next Meetup

Cerami Showcase: Auralization
TOPIC: Cerami will be presenting presenting our work in Acoustic Virtual Reality. As part of the Cerami Immersive initiative, our program enables client decisions by letting them experience the sound profile of their space. They can hear their space before it is built—getting a bespoke walkthrough of their architectural model processed with Real Time Ray-Casting and backed up by trusted calculation methods and auralization software. Finishes and designs can be swapped out on the fly, allowing for easy cost-benefit analysis and a deeper understanding of acoustic recommendations. Tthis talk will prepare you to use Revit to consider acoustics in a new way and give you guidance should you want to take your audio-consideration to the next level. Learning objectives for attendees: -Understand the use and limitations of current auralization software (CATT, Odeon, EASE, CadnaA) -Gain an understanding of the power of acoustic prediction during the decision making process -Learn how to integrate acoustic parameters into your Revit workflow -Experience Cerami Immersive's virtual Acoustic walkthrough and see how acoustic prediction affects the design phase SPEAKER: Nicodemo Scarfo is creating a Virtual Reality platform through which clients can experience their spaces before they are built. His work has been used to model the soundscapes of finely-tuned performance venues, crowded restaurants, and open-offices. Combining his academic interest in Signal Processing with his passion for making video games, he strives to make the virtual world as inviting to others as it has been to him. He enjoys working with a team that is constantly in-flux and which includes members across all disciplines at Cerami. Though his simulations predict real-world physics of sound, he understands the current limits of technology and utilizes the expertise of his colleagues to catch and account for ways in which a 3D model might not reflect the true nature of a space. Through rigorous testing and comparison with traditional auralization methods, he builds bespoke experiences for each project he is on, often having a hand himself in foly work, texture creation, and 3D modeling. *******Can't attend in person? Join the webinar:

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