• NYHUG Summer Bar night ..

    Last Light Bar

    NYHUG Summer Bar night it’s the middle of summer what better to enjoy some drinks and meet Houdini artists and network after work at a rooftop over looking the New York Skyline. Come and enjoy a good convo .. The venue is right next to the New Museum on Bowery small door long walk way to the elevator .. Hope to see you guys there .. Must be 21 and over to get in say to the your there for the Houdini usergroup Meetup ..

  • 2019 Student showcase and An evening with Jeff Wagner ..

    SVA Computer Art, Computer Animation and Visual Effects Dept 133-141 west 21st st (between 6th and 7th ave ) 3rd floor

    2019 Student showcase and An evening with Jeff Wagner ... We have two about to graduate students Yujie Chen and Zhengyu Wang of the SVA Computer Art MFA Dept who will be discussing their use of Houdini on their thesis projects .. Jeff wagner of Sidefx will be on hand to showcase many of the new tools of recent update to Houdini 17.5 .... Once again we will be at the SVA Computer Art labs on West 21st between 6th and 7th ave on the 3rd floor room 301c must sign - in at the Security desk .. Once again thank you for coming and enjoy the presentations ...

  • An Evening with Varomix ..

    SVA Computer Art, Computer Animation and Visual Effects Dept 133-141 west 21st st (between 6th and 7th ave ) 3rd floor

    An Evening with Varomix CEO/ Founder/ Artist at MixTraining ... Walk-in starts at 6:30 pm and Presentation starts at 7pm. Photo I’d required in Lobby Room 301c. See you guys there..

  • December Evening with Jeff Wagner ... Houdini 17 breakdown..

    SVA Computer Art, Computer Animation and Visual Effects Dept 133-141 west 21st st (between 6th and 7th ave ) 3rd floor

    A December evening with Jeff Wagner Houdini 17 breakdown going over all the nice tools in the recent iteration of Houdini and Q&A ... Please sign in at the Front Desk downstairs just tell them u guys are coming for the Houdini Usergroup with Photo ID .... it’s in the Computer Art Dept In Room 301C hope to see you guys there...

  • Jeff's Top 10 Features of Houdini 17 Banshee

    Anywhere in the World - Internet Action

    Here is another webinar treat after the usergroup . from Jeff Wagner on the top ten features of H17 Banshee these will be the hidden hero’s... register today . https://sidefx.co/2Ai7BmQ oct24th .... Houdini 17 brings a vast set of new and improved features. The big ones are Vellum, Bullet and Fracturing and a new Whitewater Solver. But it's the 'smaller' features that makes this release a stellar one for TDs and TAs. You won't find Vellum on this Top 10 list, nor Bullet and Whitewater ...because they are so obvious and tend to suck all the oxygen out of the room. You WILL see the smaller features that prop these features up. The dirty bits so to speak! The ones that can slip under the radar that make a world of difference once you know them. In the first half of the webinar we'll go through the top 10, and in the second half we'll do a Q&A on everything Houdini 17 - so bring your best questions!

  • An Evening with Caleb J Howard aka The Particle God ...

    SVA Computer Art, Computer Animation and Visual Effects Dept 133-141 west 21st st (between 6th and 7th ave ) 3rd floor

    An Evening with VFX legend Caleb J. Howard aka The Particle God ... Building on an education in the maths from the University of Waterloo, Caleb has applied that background to the various problems of visual understanding, synthesis, and presentation. Much of his experience in visualization has focused on the analysis and optimization of tools and workflows, and in the development of efficient pipelines for the rapid iterative development and presentation of visual models. Specializing in simulation of physical and behavioural systems since the late 80s, Caleb has developed an effective methodology for approaching complex problems by analysis, simulation, and representation. Caleb’s has worked as a researcher, mathematician, engineer, and artist producing visualizations for print publication, film, television, 3D-interactive, and VR/AR. Please come and join us for this epic night this will be a live webinar setting sign up is at 6:30 pm and session will begin at 7pm .. Must bring ID sign in sheet at the security desk will be in room 301c hopefully see you all there ... Limit is 60... Don’t want to miss this one.. Please RSVP

  • NYHUG Social Bar Night .

    The Headless Horseman

    NY Houdini Usergroup Bar night Networking event for those who would like to meet and mingle with fellow Artists and just grab a drink ... So please join us...

  • Illume Webinar - HDA Building and Engine (Jeff Wagner)

    https://register.gotowebinar.com/register/7734810706722120193. Please register for this webinar Where Jeff Wagner shows how to create digital assets within Houdini and using them with Houdini Engine ..... It’s online so please join us...

  • Summer Sessions an Evening with Todd Akita and Jeff Wagner

    SVA Computer Art 3rd floor.

    Summer Sessions presented by AMD ,Wacom and NextComputing : An evening with Todd Akita of The Mill NY and Jeff Wagner of Sidefx . We have the great pleasure of having Todd Akita of The MillNY presenting recent work using Houdini giving an insight on some of the challenges they faced and how using Houdini help solve them. Then we have Jeff Wagner ( Old School) via web giving a few tips and tricks and workflow techniques in 16.5 ... Hope to see you guys there registration starts at 6:30 pm with Presentations starting at 7pm ... Room 301c please bring ID and sign in at the security desk say it’s for the Houdini usergroup ...

  • Illume Webinar: KISS: Pyro


    Wednesday, May 30, 2018 - 12 pm EST PRESENTED BY JEFF WAGNER SENIOR PRODUCTION CONSULTANT SIDEFX Houdini provides so many different ways to build up networks that we must always... KISS: Keep It Simple Stupid! This webinar will focus on simplifying the simulation of Pyro in Houdini. The main topics covered will be: Building Pyro Simulations inside an object Building up sources, colliders, pumps into a DOP Network SOP using VDB volumes Placing File Cache SOPs as explicit cache points for sources and resultant data ROP Network to automate results These ideas can be used to simplify all the other solvers inside Houdini as well. KISS at work with no compromise for the task at hand. Register below hope to see u guys... https://register.gotowebinar.com/register/3260381121375931138.