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Orlando Houdini Users Group Meeting #8

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Hosted By
Chris R.
Orlando Houdini Users Group Meeting #8

Details

OHUG #8, 5/26/21, 12:00pm

Greetings OHUG Members

A quick reminder that Simon Verstraete's OHUG presentation is just a week away!

You can check out some of his work on https://www.artstation.com/siver. Simon is coming to us from Gent, Belgium so we will be meeting at 12:00pm.

Here is Simon's official tile page:

Title:
World Building in Houdini

Description:
Simon will in this talk give an overview on world building in Houdini for game engines. He will go over creating procedural terrains in Houdini to asset placement in the scene. The talk is focus more on outdoor scene like a forest or desert.
Further will be shown how to bring it in the game engine and also show industry examples of Houdini used for world building.

Bio:
Simon Verstraete is a Tech Artist at SideFX that is passionate about building procedural tools and assets. By exploring these procedural techniques, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself Houdini then started working on Indie games such as “Ary and the Secret of Seasons.” by eXiin.

As a reminder, this Houdini users group meeting will be taking place at 12:00pm on 5/26, which is a different time from what we are used to. Make sure to adjust you’re schedules!

Please register for this event at Meetup.com for the Zoom link.

See you on 5/26!

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Orlando Houdini User Group (OHUG)
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