Skip to content

Details

Join us and learn some of the most commonly used tools and techniques when rigging a humanoid character.

We'll discuss the composition of an Armature in Blender, how to set up joints and bones in a mesh, and how to create vertex groups on the bones to make the animation process possible on a humanoid character.

This event will be hosted virtually via ZOOM.

Related topics

3D Animation
3D Modeling
Blender 3D
Independent Game Development
Video Game Design

Sponsors

Melrose Center

Melrose Center

Intro to Unity3d course

Unity Technologies

Unity Technologies

Guidance & Support

Starter Studio

Starter Studio

Room Access, Guest Wi-fi, Tea n Coffee

Jam'Eng

Jam'Eng

Caribbean/English cuisine food for events 321-424-5062

You may also like