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Join us and learn some of the most commonly used tools and techniques when rigging a humanoid character.

We'll discuss the composition of an Armature in Blender, how to set up joints and bones in a mesh, and how to create vertex groups on the bones to make the animation process possible on a humanoid character.

This event will be hosted virtually via ZOOM.

3D Animation
3D Modeling
Blender 3D
Independent Game Development
Video Game Design

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