What we're about

The D&D Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons®. It uses the fifth edition of the Dungeons & Dragons rules, and features the Forgotten Realms® setting. You can play D&D Adventurers League games at any place that features adventures bearing the D&D Adventurers League logo. You can create a character and bring that character to games anywhere D&D Adventurers League is supported.

No experience necessary. Read the D&D Adventurer's League Player's Pack (http://www.dmsguild.com/product/208178/DD-Adventurers-League-Players-Pack&affiliate_id=756727) before RSVPing.

Upcoming events (5+)

Ghosts of Saltmarsh APL 4 levels (1-4)

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Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone fool enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the sea lanes safe for all. We may go into the next adventure depending on how soon this one is finished. DDHC00-GSM --- What You Need to Play--- In order to participate in D&D Adventurers League games, you’ll need the following: - The basic rules (http://dnd.wizards.com/articles/features/basicrules); This PDF document is available for free on the Wizards of the Coast website. It contains all of the basic rules of the game, and you can create a character with it. More options for characters are available in other products. - A character sheet (http://dnd.wizards.com/articles/features/character_sheets); You can use an official D&D Adventurers League character sheet or any other D&D character sheet that suits you. - A D&D Adventurers League adventure logsheet (https://www.dmsguild.com/product/208178/DD-Adventurers-League-Players-Pack&affiliate_id=925821); You’ll use this to record each session of play, keeping track of your experience, treasure, and other notes

White Plume Mountain Lvl(8-12)

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What You Need to Play In order to participate in D&D Adventurers League games, you’ll need the following: - The basic rules (http://dnd.wizards.com/articles/features/basicrules); This PDF document is available for free on the Wizards of the Coast website. It contains all of the basic rules of the game, and you can create a character with it. More options for characters are available in other products. - A character sheet (http://media.wizards.com/2016/dnd/DnD_COS_CharacterSheet.pdf); You can use an official D&D Adventurers League character sheet, or any other D&D character sheet that suits you. - A D&D Adventurers League adventure logsheet (http://dnd.wizards.com/sites/default/files/media/upload/articles/DnDAdvLgLogsheet.pdf);You’ll use this to record each session of play, keeping track of your experience, treasure, and other notes. - A DCI number (https://accounts.wizards.com/); This is an official Wizards of the Coast organized play number. It’s obtainable at public events; ask the organizer for one the first time you play. Creating a Character Follow these simple steps to create a legal 1st-level character: Additional information is available in the D&D Adventurers League Player’s Guide (http://media.wizards.com/2016/dnd/downloads/AL_PH_SKT.pdf). - (Optional) Pick an additional sourcebook. All characters have access to player options in the Player’s Handbook® and basic rules, but you can select an additional book to expand your character. Current options are Elemental Evil Player's Companion (http://www.dmsguild.com/product/145542/Elemental-Evil-Players-Companion-5e)(Free) and Sword Coast Adventurer's Guide (http://dnd.wizards.com/products/tabletop-games/rpg-products/sc-adventurers-guide)(MSRP $40) (Volo's Guide to Monsters (http://dnd.wizards.com/products/tabletop-games/rpg-products/volos-guide-to-monsters) arrives in November with a MSRP of $50) - Choose a race. - Choose a class. - Determine ability scores. Don’t roll for ability scores; use either the standard set (15, 14, 13, 12, 10, 8) or customize your scores as listed in the Player’s Handbook, using 27 points. - Describe your character. Pick your character’s name, alignment, ideals, bonds, flaws, background, and faction. You can’t play a neutral evil or chaotic evil character. You can only play a lawful evil character if you belong to certain factions (Lords’ Alliance and Zhentarim). - Choose equipment. Take starting equipment as determined by your character class and background. The Five Factions (http://dnd.wizards.com/dungeons-and-dragons/story/factions) There are five factions available for play in the D&D Adventurers League. - The Harpers are a scattered network of spellcasters and spies who advocate equality and covertly oppose the abuse of power. - The Order of the Gauntlet is composed of faithful and vigilant seekers of justice who protect others from the depredations of evildoers. - The Emerald Enclave is a widespread group of wilderness survivalists who preserve the natural order while rooting out unnatural threats. - The Lords’ Alliance is a loose alliance of established political powers concerned with mutual security and prosperity. - The Zhentarim is an unscrupulous shadow network that seeks to expand its influence and power throughout Faerûn.

New Player Nights (New Player Friendly Adventurers League D&D)

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This is a new player friendly reoccurring session to introduce players to 5th Edition D&D, as well as the Adventurers League, Organized Public Play Campaign. We run Tier 1 (levels 1-4) introductory games so new players get a chance to learn and play. All of our games last 2-4 hours depending on the module of the week. We have 3 tables available with 7 seats per table and all 3 tables will run the same module for a given week with a new module each week. We give preferential seating to all new players but everyone including our veterans is welcome. We allow sign-ups with up to 1 battle buddy (friend) but cannot guarantee being seated at the same table for larger parties as we randomly seat players to encourage meeting new players and different DMs. We provide pre-generated characters, and log sheets and can help you create a new character from scratch as well. We will have someone at the store early around 5 pm to help out as well as start taking sign-ups. While you are free to indicate your interest in a particular day by signing up here only in store same day sign-ups with our organizer will be utilized for table formation. Gameplay starts at 6:00. If you have any questions feel free to comment here or contact us at [masked]. We recommend all new players check out the AL Players Pack downloadable here at DMsGuild. http://www.dmsguild.com/m/product/208178

Ghosts of Saltmarsh (APL 5)

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Danger at Dunwater part 2 of 2!

Past events (2,457)

Canon's Custom Campaign Moonsea Tour (Tier 2) - DM Canon

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Photos (296)

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