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The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! Here's the preview > https://m.youtube.com/watch?v=k26idR0QYAY
This Evening we will be playing, and possibly completing the Baron of Blood Trilogy! We will be finished 08-08 Crypt of the Dark Kiss and beginning 08-09 Fangs and Frogs. We are now Tier 2, so you will need an Adventurers League character between 5th and 10th level. Hope to see you There! ---What You Need to Play--- In order to participate in D&D Adventurers League games, you’ll need the following: - The basic rules (http://dnd.wizards.com/articles/features/basicrules); This PDF document is available for free on the Wizards of the Coast website. It contains all of the basic rules of the game, and you can create a character with it. More options for characters are available in other products. - A character sheet (http://dnd.wizards.com/articles/features/character_sheets); You can use an official D&D Adventurers League character sheet or any other D&D character sheet that suits you. - A D&D Adventurers League adventure logsheet (https://www.dmsguild.com/product/208178/DD-Adventurers-League-Players-Pack&affiliate_id=925821); You’ll use this to record each session of play, keeping track of your experience, treasure, and other notes.
Welcome to the jungle! Be sure to pack your suntan lotion and insect repellent. ---The Death Curse--- The curse is the fundamental aspect of Tomb of Annihilation. As such, it is applied to any D&D Adventurers League character playing a Tier 1 or 2 Season 7 adventure after August 15th, 2017. Any character who completes the final chapter is freed from the effects of the curse. Surrogates that do so free their original character. Alternatively, characters can start any Tier 3 or 4 non-hardcover (non-DDHC) adventure, and resuming adventuring following the end of the events of the hardcover. A character choosing this option can’t play Tomb of Annihilation, or any Season 7 Tier 1 or 2 adventures—with or without a surrogate; these doors to adventure are forever closed to them. The souls of humanoid creatures who die while subject to the curse are trapped. Typical means of avoiding this do not function. No spell or effect can return the dead to life; the soul remains trapped and any such attempts automatically fail. Characters who have been previously raised from the dead find their hit point maximum reduced by 1 each day at midnight, at the beginning of each non-DDHC adventure, and for each downtime day spent. The season starts after the curse has been active for 20 days—thus any previously-dead creatures subject to the curse find their maximum hit points reduced by 20 at the onset of the storyline. This reduction can’t be resisted or restored, and the reduced hit point maximum can’t be increased by spells or effects such as aid - although you can still get temporary hit points. Characters that advance in level increase their hit points as normal. Characters who die while subject to the curse may continue playing using a surrogate—a temporary pregenerated character—of the same tier. Surrogates can’t be played outside of CCC adventures, Tomb of Annihilation, or the season 7 DD-series adventures. A character’s surrogate is the key to its salvation from the Soulmonger and continues adventuring after the primary character’s death. A slain surrogate may be replaced by another one of the same tier. If the player doesn’t declare a surrogate and instead continues the adventure with another non-surrogate character, the original character’s soul is devoured. Surrogates receive and apply rewards as normal. They advance in level normally, but don’t choose a “+1” resource, and can’t multiclass or gain feats. Rewards earned by a character’s surrogates are tracked separately from the original character’s rewards using a surrogate logsheet. Once free of the curse, rewards accumulated by the original character’s surrogate(s)—including listed gear (but less any that was lost, destroyed, or spent)—are transferred to another character, and the surrogate is removed from play. All of the cumulative rewards earned by a character’s surrogates must be transferred to the same character. Rewards earned by a surrogate are transferred to the original character if they are raise. Rewards earned by a surrogate are transferred to a new, level 1 character if the character's soul is devoured. Replaying the Adventure. A surrogate can’t play any adventures or chapters that the primary character played, and vice versa. Soul Devouring The soul of any humanoid that dies while subject to the curse is trapped until freed or devoured. If a surrogate is at the table, the DM must roll a d20 at dawn each day and at the end of each non-DDHC adventure to determine if that surrogate’s original character’s is consumed. Once their soul has been devoured, nothing can return that creature to life—including divine intervention. These unfortunate characters—along with their equipment—are removed from play. ---What You Need to Play--- Check a different Meetup event. I had to delete all of this to fit the picky picky Season 7 rules.
Still falling through time, Waterdeep has grown into a small city with a problem, a vampire problem, but an old friend offers a solution. Part Three of the Folded Time Trilogy, Purging the Blood is a Tier 1 AL Module optimized for an APL of 3rd Level.