NES Emulation in Rust

Hosted By
Jim B.

Details
The Nintendo Entertainment System shaped an entire generation which has since spurred hundreds of emulators in the following decades. Luke Petherbridge will present a fully featured Rust implementation that will highlight many of the important strengths of Rust such as strong typing, memory safety, traits, trait objects, and generics. Web Assembly (wasm) possibilities for the future will also be covered briefly.
Luke got into Rust about a year ago, when he took a class at PSU with Bart Massey. He immediately fell in love with the language and is currently working on a lightweight 2D rendering and physics library in Rust to both supplement his NES emulator and provide future game creation/visualization possibilities.

PDXRust
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Mozilla Corp
1120 Nw Couch St # 320 · Portland, OR
NES Emulation in Rust