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A3 Dress Rehearsal - Roving Panels

  • May 27, 2014 · 9:00 AM
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My name is Jenny Cathey and I work at A3 - The Academy of Arts & Academics on Main Street in Springfield. Our freshmen and sophomores HAVE CREATED board games for their final project in their Humanities/Science/Language Arts classes. Games must include specific elements (codon wheel, dominant-recessive, chance-choice, character growth, story) as well as teach some of the content they have learned this semester. Areas covered are genetics, adolescent and brain development, history of science, and the novel "Frankenstein".

These board games will be presented to the public at 7pm on May 28th & 29th at Confluence, a time when parents and community members see the product of student learning. Students use their projects, board games in this instance, do demonstrate their learning and speak intelligently on these topics.

NEW: This is our dress rehearsal for the final performance on Wednesday and Thursday evenings (7pm). Panel groups will rove around the Performance Studio (located in the main A3 building), giving final feedback to the board game groups each has been reviewing. All the games will be set up on high tables in the room, so you will get a chance to see all the games. Feedback will be given on final game tweaks, presentation, and overall effectiveness of the display and game. I hope to see Chuck, Eric, and Harry there!

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  • anthony g.

    the best way to learn something is by doing it. i almost always start playing a game before i read all the rules generally speaking the easier it is to understand the core concept of the game the better the game is. the object of the game and the rules should be apparent as quickly as possible. the sooner a player gets the feeling "i can play this game now:" the better the game is. the first question any gamer worth his salt is going to ask is"how do i win the game" are the rules ..the gamer asks "what limits are placed on me. what things are in the game are placed there to aid me towards my goal and what must i do to obtain them?" with rules and an objective you can start playing.

    May 28, 2014

  • patrick o.

    I am new to eugene maybe if i could get directions i could go i take a bus so please keep that in mind i really want to go?

    May 26, 2014

    • Jenny C.

      I'm sorry Patrick! I was out of town until last night. Feel free to come to Confluence Wednesday or Thursday, though. It's at the Academy of Arts & Academics at 615 Main Street in Springfield (Intersection of 6th and Main). It's only a couple of blocks from the Springfield Bus Station.

      May 27, 2014

    • patrick o.

      Thanks jenny

      May 27, 2014

  • Eric J.

    There were a couple that were almost done, but most of the groups had missing game components..or components that were incomplete. Two groups hadn't done much of anything since last week. All of them complained about a lack of printer, low ink, and waiting for items to come back from the printer. It was hard to impossible to evaluate a finished product when none of them were complete. There was a group from another panel that had a really nice design, rule book, etc. If they were used as a baseline A grade...I'd have to give all of the groups in my panel a C, D or F. How come that one group was able to get their design completed, with nice artwork, nice components, and a well designed rule book, while my groups struggled mightily to even have all their pieces present from week to week? They started off well, but really fizzled towards the end. I have some ideas on how to avoid this, but it would require more space than this forum allows.

    1 · May 27, 2014

    • Eric J.

      That leads me to my second idea. Maybe you could split the groups up into interests or skills they feel comfortable with:

      1) Game Designers: come up with the mechanisms and base game designs.

      2) Graphic Artists: prepares the art and graphics based on need.

      3) Production Team: responsible for the final boxes, boards and components (collection of materials, gluing items, Getting things printed properly, etc.)

      4) Creative Directors: these are the project managers of the projects. They make sure the other groups are doing whatever is needed...taking the onus off the teachers to some degree. They would pass complaints to you to deal with students who are not participating, and could be moved to another team where they may be more suited...or removed completely as needed.

      May 27, 2014

    • Eric J.

      This is closer to how the real world works, but would still provide a valuable learning environment. I definitely saw some Creative Directors in a couple of the groups. I also saw the artists and designers. Production is where many of the teams were dropping the ball, but the Creative Directors would whip them into shape.

      These are just suggestions. I can't come to the Confluence, but hope some of the groups are able to pull it off. Hopefully, they learned a few things from my participation on the panels.

      Thanks for the opportunity. It was an edifying experience.

      2 · May 27, 2014

  • Adaygrit

    Due to illness, I won't be able to attend the panels this week. I hope the students' projects are successful though! I was very glad to be able to participate in this. Thank you for bringing it to our gaming group's attention!

    May 27, 2014

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