Lighting Scenarios in Unreal Engine 4
Details
Join us for our monthly meetup as Derek sheds illuminates us with a presentation on UE4 lighting scenarios. Derek will cover the following topics:
· Intermediate level crash course on lighting in UE4, including many pro tips and “aha”tidbits that will be useful for advanced users.
· Brief explanation of the gamma 2.2 texture workflow (aka linear workflow) and its impact on PBR and lighting inside Unreal Engine.
· Will demonstrate lighting a scene 2 ways; for day and night.
· Overview of both the Lightmass Importance and Post Process Volumes and demo of their impact on lighting and final aesthetic.
Stick around after the presentation to ask questions and chat with other active Unreal Engine developers.
For more information about the Phoenix Unreal Engine Developers user group, please visit UnrealPhx (http://unrealphx.com/).
When he isn’t chasing his 2-year-old son around the house with his wife, Derek is probably 3D’ing. Junior Artist at Rainbow Studios and adept generalist, Derek specializes in hard surface modeling, sculpting, and texturing hero assets for games. Along with his experience as a student at the Art Institute of Phoenix, Derek’s role as artist and producer on the soon to be released indie PC MOBA, From Ashes, was an excellent opportunity to expand his knowledge of Unreal Engine 4.
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